SMW TRUE 8-bit tileset & NSMB style SMB tileset - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: SMW TRUE 8-bit tileset & NSMB style SMB tileset (/thread-24659.html) |
SMW TRUE 8-bit tileset & NSMB style SMB tileset - MaxiGamer™ - 03-01-2014 Hello, dear spriterz! I've made TWO (golly! ) tilesets from two different games with two different styles. Super Mario World TRUE NES 8-bit style tileset: [March 2nd, 2014 - UPDATE Added Mario's animations (Not complete) / Minor changes] And after 3 years of waiting, I've finally updated my NSMB style SMB tileset: Link to the original thread from 2011: http://www.vg-resource.com/thread-18148.html (I was named MaxiSpriter back then and I was 11 years old, therefore "illegal" for TSR... and me anglais sucked) I may sumbit my sheets to TSR. Tell me of what you think! Feedbacks are always welcome! RE: SMW TRUE 8-bit tileset & NSMB style SMB tileset - -Ash- - 03-01-2014 By true you mean 3+1 and are you using the NES palette? RE: SMW TRUE 8-bit tileset & NSMB style SMB tileset - MaxiGamer™ - 03-02-2014 Yep! Exactly. It is 100% true! No bullshet! Same palette, same limitations. You could put this in a real NES ROM with YYCHR (a NES/SNES/GB/GBA... etc. graphics editor). RE: SMW TRUE 8-bit tileset & NSMB style SMB tileset - Lexou Duck - 03-02-2014 for the little bonus as you call it, you should make mario's sleeve red, and the overalls black rather as for the nes limitations a single level (scrollable screen) contains 4 palettes for the tiles (tiles cannot be animated) and 4 palettes for sprites (can be animated) as such all the blocks that move must draw their palettes from the sprite allocates and no matter what level we're talking about, mario's palette must be among the 4 sprite palettes RE: SMW TRUE 8-bit tileset & NSMB style SMB tileset - MaxiGamer™ - 03-02-2014 What you mean by that is that I must have one palette for Mario, one for the and spinning blocks and the coins (which share the same palette) and one for the P switch (I guess) as well as one for the ground, one for the hit block etc... I didn't even know! Thanks, I should inform myself before claiming such things! As for the "lil' bonus", I will make some changes to improve it and maybe do more of Mario's animations sprites. I'm still wating for feedbacks on my NSMB sprites! Edit: UP-A DATED! (see first post) RE: SMW TRUE 8-bit tileset & NSMB style SMB tileset - Davy Jones - 03-02-2014 There is actually a Super Mario World pirate game for the NES. Spriters resource has even the playable characters and enemy sheets for it. Maybe you want to play it for some tileset inspirations. RE: SMW TRUE 8-bit tileset & NSMB style SMB tileset - MaxiGamer™ - 03-02-2014 (03-02-2014, 04:59 PM)Davy Jones Wrote: There is actually a Super Mario World pirate game for the NES. Spriters resource has even the playable characters and enemy sheets for it. What a Holy Jolly Golly great idea! I'll give the game a try (if I can find the ROM) and take a look at the sprites sheets! |