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Going to try spriting from a top-down perspective or class rpg style. - Printable Version

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Going to try spriting from a top-down perspective or class rpg style. - psychospacecow - 04-01-2014

You guys know I don't normally do this stuff, but it looks like I'm going to have to start learning unless a spriter hops onto the project I'm currently helping with. So, before anything else, I want some references for posture. Does anyone know any good games I could look for for posture? The game I'm working on is a rogue-like with a top-down perspective, so something akin to classic final fantasy overworld map, Pokemon, or strategy game style.


RE: Going to try spriting from a top-down perspective or class rpg style. - Vipershark - 04-02-2014

How big are the sprites in question?


RE: Going to try spriting from a top-down perspective or class rpg style. - psychospacecow - 04-03-2014

Sorry this took so long to respond to. I had a neurology appointment and fell asleep after getting home.

That really hasn't been brought up though our programmer is using RPGMaker assets at the moment if that helps. I suppose it'd be up to me then if that isn't.


RE: Going to try spriting from a top-down perspective or class rpg style. - psychospacecow - 04-10-2014

I've been informed that for character sprites, I am to use an equivalent of 3 in height, 1 in width, so I was thinking 48x16.
Thoughts, suggestions and such?


RE: Going to try spriting from a top-down perspective or class rpg style. - Vipershark - 04-10-2014

That will result in really tall but skinny characters all over.
Unless your game is about nothing but super lanky people, you'd be better off going 2x3 or 1x2.


RE: Going to try spriting from a top-down perspective or class rpg style. - psychospacecow - 04-10-2014

You think so? I'll ask about 1x2 and 2x3 then.


RE: Going to try spriting from a top-down perspective or class rpg style. - psychospacecow - 04-12-2014

1x2 and 2x3 are both good.


RE: Going to try spriting from a top-down perspective or class rpg style. - orochii - 04-13-2014

References... hm... let's see. I've done some, I hope they help some way :'D...



RE: Going to try spriting from a top-down perspective or class rpg style. - psychospacecow - 04-14-2014

I still need to make the other pictures for animation, but here is a little mock up for Ozzum.

[Image: 2DQJ2hY.jpg]
Here is the original for comparison. v v v
image is big so spoilers.
Think something like this would look good animated?


RE: Going to try spriting from a top-down perspective or class rpg style. - psychospacecow - 04-18-2014

This is all reference stuff, so keep that in mind. There was a bit of a communications issue, but I know what I have to work with now.
[Image: zteqlYD.png]
It doesn't have to look like the sprites provided but it has to fit in the parameters there.


RE: Going to try spriting from a top-down perspective or class rpg style. - orochii - 04-18-2014

Is it for RPG Maker VX/Ace? And do they have to be 32x32? I know there are some problems when you try to use taller sprites at these engines, but nothing that some mapping technique (?) couldn't fix :wink:.


RE: Going to try spriting from a top-down perspective or class rpg style. - psychospacecow - 04-18-2014

Well, if you know how to do that, I could talk to our current programmer in that regard.
Yeah, its in RPG Maker. Our current programmer has managed to keep combat in the overworld, so its kind of got a classic Zelda feel to it.


RE: Going to try spriting from a top-down perspective or class rpg style. - TheShyGuy - 04-19-2014

You might want to think about including atleast a one-pixel padding between sprites and the border. Or else, when you rotate or scale sprites, they other adjacent pixels might show up.

Edit: nvm....its just a reference =/


RE: Going to try spriting from a top-down perspective or class rpg style. - psychospacecow - 04-19-2014

I'll keep that noted for sure.


RE: Going to try spriting from a top-down perspective or class rpg style. - psychospacecow - 04-20-2014

The guy doing our programming green lit 64x96 sprites so that [Image: 2DQJ2hY.jpg] is all good. Before I get into this, does anyone know any good tutorials for walking animation?