Trying to rip from Cartoon Network Racing (PS2) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Trying to rip from Cartoon Network Racing (PS2) (/thread-24784.html) |
Trying to rip from Cartoon Network Racing (PS2) - Futae-no-Zerostyle - 04-02-2014 I'm currently trying to rip models from the PS2 version of Cartoon Network Racing. One of the models I've ripped so far is Courage, but when I tried importing him, he came out like this in Metasequoia (I'm too cheap to afford 3Ds Max TT~TT) Any alt. ways or easier ways to fix this, even in Meta? RE: Trying to rip from Cartoon Network Racing (PS2) - delguoqing - 04-12-2014 It seems that the normal is not correct. I don't know how did you rip the model, but this problem is most likely caused by not correctly converting a triangle strip to a triangle list. You can refer to Wiki: Triangle strip.It says, every even-numbered triangle should be reversed. |