Exporting from Blender? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Questions, Info, and Tutorials (https://www.vg-resource.com/forum-89.html) +----- Thread: Exporting from Blender? (/thread-24963.html) |
Exporting from Blender? - Reality Check - 05-08-2014 This indirectly relates to game development- basically, I received a request to model characters and landscapes for a video game. I was about to agree (wouldn't hurt to expand my portfolio a bit ) when I read the message again. He had stated in fine print that he uses SketchUp (ew) so I should make sure to export in a format that SU supports. This would be fine, except I have the character models rigged- and I can't find a way to get rigs (and vertex colors, while we're at it) from Blender to SketchUp. TL;DR: I need a format that Blender can export from- and SketchUp supports- that is able to handle rigs and vertex colors. Anyone? RE: Exporting from Blender? - alexmach1 - 05-09-2014 iirc sketchup does not natively support any form of rigging, as it is mostly a design/architecture program. you would have to either use third-party plugins or some really hacky methods to get rigging to function. the format .DAE is supported by sketchup, so that might work. RE: Exporting from Blender? - Reality Check - 05-12-2014 Thanks for the info on rigs, I hadn't known. As for DAE, Blender doesn't export correctly into the format (or SU doesn't import correctly, idk). :/ |