Recme (PLAYER) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +---- Forum: The Fighters Resource (https://www.vg-resource.com/forum-138.html) +---- Thread: Recme (PLAYER) (/thread-25147.html) |
Recme (PLAYER) - recme - 06-08-2014 oh yeah baby so yeah, critique would be cool RE: Recme (PLAYER) - E-Man - 06-08-2014 When you do your Midnight Moe, will you go for Kairi by any chance? RE: Recme (PLAYER) - Chris2Balls [:B] - 06-08-2014 The arms are pretty short in the special animation, if compared to the arms of the other animations. Otherwise, so far so good! RE: Recme (PLAYER) - recme - 06-08-2014 (06-08-2014, 11:43 AM)E-Man Wrote: When you do your Midnight Moe, will you go for Kairi by any chance? i dont recall kh ever getting an anime adaptation, so probably not. plus, i was going to use haruhi instead also ill be sure to fix that, chris! RE: Recme (PLAYER) - psychospacecow - 06-08-2014 Kingdom Hearts does have a manga though if that counts. RE: Recme (PLAYER) - Baegal - 06-08-2014 For the Trombone move, I'd recommend making him lean forward a little more. It wouldn't hurt it to have a little lunge going on either RE: Recme (PLAYER) - Zadaben - 06-09-2014 An additional suggestion for the trombone attack would be to have the slide appear further back, and then have it slide forwards to hit the opponent. RE: Recme (PLAYER) - recme - 07-30-2015 top = new, bottom = old i know i shouldnt be restarting, but i'd rather take some c+c to make the whole idle sprite better. its still a work in progress because i currently have these problems: *dont know what to do with recme's right hand *trouble with arm sizes and bending them at the right places *how to put the face in *how to fix the weird chest + stomach area. he sorta looks like he's leaning forward, but idk. for the face, i want the same relaxed face as the previous sprite, but whenever i try to apply it, it always looks off. any edits would be helpful before i moved on. RE: Recme (PLAYER) - Gors - 07-30-2015 i think that you should have an idea of 'what kind of fighter do you want to be'? as in, finding an archetype, a 'reason' to be in the roster, and work with that for example I made gilbert to be a character with easy juggle moves and projectives, however he isn't too strong as-is. You could use these info to build your character better i made some stance tests to make him more focused on battle while being lax at the same time |