Mega Man ala Rystar - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Mega Man ala Rystar (/thread-25216.html) |
Mega Man ala Rystar - Rystar - 06-21-2014 Hey hey guys you like Mega Man right? Yeah, the Blue Bummer, guys! He's that guy who fights Dr. Willy and all of those evil men! That... sounded very feminist-esque. Huh, fancy that! This was a sprite revamp I did about a month or so ago because there weren't really any good revamped classic Mega Man graphics out there. Not shown here are the finished shooting poses (which were easy enough to do once these were finished) and... that's it. There are still quite a few missing poses I never did, like climbing and sliding and all that. It's possible I'll end up doing them in the future if I ever get bored, but then again these aren't very good sprites in the first place so probably not! As you can see, this is a mish-mash of various sources. I based the main design off of the frankly hideous Mega Man revamp that was sometimes used in that weird SNES Soccer spinoff, the palette (with a few tweaks) is from MM8, and of course the rest of the body poses are nixed from the iconic NES Mega Man sprites. Comments? :) RE: Mega Man ala Rystar - Chris2Balls [:B] - 06-21-2014 I find the skin a tad dark for Megaman. For the thread title, "ala" is actually the French "à la". RE: Mega Man ala Rystar - Rystar - 06-21-2014 I'll definitely look into a better palette for it in general, not just the skin ^^ Bah, I was just being goofy with the title... as well as the first part of the post! RE: Mega Man ala Rystar - zye1984 - 06-22-2014 i think this palette suits X, though. Mega just needs to be a couple shades lighter, is all. = ] RE: Mega Man ala Rystar - Rystar - 06-22-2014 Hm... it could definitely work if I played around with it, but I've also been cooking up an entirely different palette too. You know, I could always just do both and see what everyone else thinks RE: Mega Man ala Rystar - zye1984 - 06-22-2014 (06-22-2014, 01:19 PM)Rystar Wrote: Hm... it could definitely work if I played around with it, but I've also been cooking up an entirely different palette too. You know, I could always just do both and see what everyone else thinks oop! i was looking at this on another comp and it displays a little darker, maybe its just as chris said and its just the skin that needs tweaking. sorry. RE: Mega Man ala Rystar - Koh - 06-24-2014 It'd look better if you denoted which limbs were in the back with darker shading though. Just like Mario's original NES sprite, it looks like his body is facing the camera exactly, and he's looking to the side at a 45-60 degree angle. RE: Mega Man ala Rystar - Rystar - 06-24-2014 (06-24-2014, 11:26 AM)Koh Wrote: It'd look better if you denoted which limbs were in the back with darker shading though. Just like Mario's original NES sprite, it looks like his body is facing the camera exactly, and he's looking to the side at a 45-60 degree angle. In all fairness, the original NES Mega Man sprites have a similar issue with the body facing the camera while he's looking slightly to the side, but I could always try and fix it either way of course! Granted, I'm not the best person at line-art, but we all gotta learn somehow, right? XD Darker shading for farther back limbs? Got it! |