The GameDev Lounge 00000011 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: The GameDev Lounge 00000011 (/thread-25298.html) |
The GameDev Lounge 00000011 - Sengir - 07-05-2014 That's right, time for the eleventh topic lounge about game development! It's almost like binary makes the numbers BIGGER!! RE: The GameDev Lounge 0011 - TheShyGuy - 07-05-2014 Hey Mag, I've made quite o' bit of ugly and terrible tools overtime. What you have atm looks reaally nice. How did you design and structure the code internally to get something like this? Any tips RE: The GameDev Lounge 0011 - Mag - 07-05-2014 Well, everything is done with proper Object Oriented Programming and Inheritance. The window itself is a 3D surface, similar to how ZBrush works. It's programmed with Game Maker Studio for cross platform compatibility and to make development faster for me. From there you define the GUI Classes and let them inherit aspects of their design from the theme.xml file, and from the GUI you create individual toolpanes, such as:
It's not all that difficult, just some simple organization. I'll make a topic for this app, px.//, later on once I've got the website for it done. RE: The GameDev Lounge 0011 - puggsoy - 07-06-2014 Can I request the thread to be numbered "00000011"? The smallest integer size is 8 bits so it wouldn't be true binary if you only show it in 4 bits. And besides, 15 isn't really a high enough maximum value, we're bound to surpass that at this rate RE: The GameDev Lounge 00000011 - Sengir - 07-06-2014 I changed it, but the reason for being 4 bits was because the title preview from the main page. I hope you're happy. RE: The GameDev Lounge 00000011 - ThomasSpeedrunner - 07-06-2014 Still making that Sonic 2 hack, Sonic 2 Titanium Upgrade. I restarted it a while back and only recently did I begin vigorously working on it. This is some art for the first zone of the game: Winter Hill Zone. All level art is being made from scratch by yours truly this time around. Currently, Sonic is the only fully playable character. Will be releasing a demo at some point later on when I finish everything for Winter Hill, though from a coding standpoint there's next-to-no work left; all of the desired changes have already been implemented. (That bridge looks much less out-of-place in-game; SonED2 displays the colors on it wrong. Also, don't mind the random slope under the bridge. It's not actually there and it won't be.) RE: The GameDev Lounge 00000011 - puggsoy - 07-06-2014 (07-06-2014, 07:38 AM)Sengir Wrote: I changed it, but the reason for being 4 bits was because the title preview from the main page. Thank you Really though, it doesn't matter. You can change it back if you prefer, it was more of a joke than anything. I've made more incorrect thread titles. RE: The GameDev Lounge 00000011 - Gate - 07-07-2014 I guess it would be K if I post these here RE: The GameDev Lounge 00000011 - Rystar - 07-07-2014 If you don't mind me asking, what is that DeeY? A new game? New engine? Old engine with new stuff? RE: The GameDev Lounge 00000011 - Gate - 07-07-2014 (07-07-2014, 01:31 AM)Rystar Wrote: If you don't mind me asking, what is that DeeY? A new game? New engine? Old engine with new stuff? A new engine, I'm trying to improve my coding skills with this one. RE: The GameDev Lounge 00000011 - Rystar - 07-07-2014 Ah, it looks pretty cool! Actually, I have something of my own to show here: Been working on this on and off since last year. I'm calling it "Mariochrome" because I like that name and also it's a pun on monochrome but I guess you already caught onto that! RE: The GameDev Lounge 00000011 - Gate - 07-07-2014 Here's a fixed version. RE: The GameDev Lounge 00000011 - Dazz - 07-08-2014 These shots look awesome! Seems code wise to be coming together really nicely! RE: The GameDev Lounge 00000011 - Gate - 07-11-2014 Two more shots, this time involving bouncy and friendly dolphins. RE: The GameDev Lounge 00000011 - ThomasSpeedrunner - 07-12-2014 Wow. That's some pretty cool stuff. Interested in what else you've got planned for it. Also, I'm just gonna slap this here: Ignore the visual weirdness, the visual glitches don't occur in-game and only seem to appear in recorded videos. Will try to fix this. Also, no background because I haven't drawn one yet. Also also, this is Sonic 2: Titanium Upgrade, except under a new name: "Sonic 2: The Rise Of Chaos." Similarly, the first zone also has a new name: Frosty Dusk Zone. |