Games are hard. (Updated 7/19) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: Games are hard. (Updated 7/19) (/thread-25480.html) Pages:
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Games are hard. (Updated 7/19) - nicktheslayer - 07-14-2014 The last thread was archived, or something, I dunno. This thing is still happening, however. Just as last time, if anyone would like to help, these are being used in a game, in which I'm currently designing, spriting, programming, etc, so all manpower is appreciated. Any crits and edits are wholeheartedly accepted! All of these are completely custom, with the exception of the player sprite, which is heavily edited versions ofLink's sprites from the GBC Zelda games. Player and Enemies: Tiles: Tiles in use: Outdoor Dungeon RE: Games are hard. - Kelvin - 07-14-2014 Looks like you're going for a Gameboy Zelda look, but with 8-directional movement. Sounds cool. Although, recruiting should be done in the requests/commissions board, but I wouldn't mind helping out in exchange for a cameo or something. RE: Games are hard. - AkumaTh - 07-14-2014 I have to say, these do look really good. And the titles do look well together. Though if I have one critique, its that when the grass is put together there is like big chunks of just green. Would be great if you could set pixels in a way where that is covered. RE: Games are hard. - nicktheslayer - 07-14-2014 (07-14-2014, 09:18 PM)Midi Wrote: Looks like you're going for a Gameboy Zelda look, but with 8-directional movement. Sounds cool. Although, recruiting should be done in the requests/commissions board, but I wouldn't mind helping out in exchange for a cameo or something. Well, I'm not really recruiting, I still expect to be doing most of the work, as I have no way to pay. Cameo's wouldn't be a problem if the game weren't going for an ICO/Shadow of the Colossus sense of solitude, haha. Maybe something like Chris Houlihan's Room would suffice? (07-14-2014, 09:25 PM)AkumaTh Wrote: I have to say, these do look really good. And the titles do look well together. Though if I have one critique, its that when the grass is put together there is like big chunks of just green. Would be great if you could set pixels in a way where that is covered. I like the grass a lot, but I agree that fields look a bit.. flat, I guess. I tried fixing that with the flowers and whatnot, but it all looks bland. I'm not sure what you mean by setting pixels a way that covers it, though. RE: Games are hard. - Kelvin - 07-14-2014 (07-14-2014, 09:32 PM)nicktheslayer Wrote:(07-14-2014, 09:18 PM)Midi Wrote: Looks like you're going for a Gameboy Zelda look, but with 8-directional movement. Sounds cool. Although, recruiting should be done in the requests/commissions board, but I wouldn't mind helping out in exchange for a cameo or something. Sounds cool. What do you need? RE: Games are hard. - AkumaTh - 07-14-2014 (07-14-2014, 09:32 PM)nicktheslayer Wrote: I like the grass a lot, but I agree that fields look a bit.. flat, I guess. I tried fixing that with the flowers and whatnot, but it all looks bland. I'm not sure what you mean by setting pixels a way that covers it, though. Sort of like this: I just added a few pixels here and there and there is a lot less open areas. I'm sure you can do better since this is your style. RE: Games are hard. - nicktheslayer - 07-14-2014 (07-14-2014, 09:35 PM)Midi Wrote: Sounds cool. What do you need? Not even sure yet, to be honest. It's very early in development, but I'm working on a list of things needed. For now, I guess I can use generic enemies. Even as placeholders, it would make it easier to have something other than Zelda sprites. Ghosts/Ghouls Skeletons Slimes, etc. All colors should be used from the GBC pallet. With the generic enemies out of my way, I should start more ambitious stuff. I've got this guy to think about... \ RE: Games are hard. - nicktheslayer - 07-14-2014 Mockup of the legs. I'm trying the rest of his body but man this guy is difficult. I think tomorrow, I'm going to take a break from spriting and work on programming the game some more. EDIT: A new day! (07-14-2014, 09:47 PM)AkumaTh Wrote:(07-14-2014, 09:32 PM)nicktheslayer Wrote: I like the grass a lot, but I agree that fields look a bit.. flat, I guess. I tried fixing that with the flowers and whatnot, but it all looks bland. I'm not sure what you mean by setting pixels a way that covers it, though. Didn't see this until just now. I toned it down a little, but I think it does look better now, actually. RE: Games are hard. (Updated 7/15) - Kelvin - 07-16-2014 Hey, do you have the palette you're working with? I find tons of different results when looking for a gameboy color palette. RE: Games are hard. (Updated 7/15) - nicktheslayer - 07-16-2014 (07-16-2014, 11:23 AM)Midi Wrote: Hey, do you have the palette you're working with? I find tons of different results when looking for a gameboy color palette. I couldn't find one either, so I just use the GBC Zelda sprites for colors. If you do tiles, make sure the colors come from Zelda tiles, and if you do enemies, make sure they come from Zelda enemies, etc. RE: Games are hard. (Updated 7/15) - Kelvin - 07-16-2014 Gotcha. RE: Games are hard. (Updated 7/15) - Lexou Duck - 07-17-2014 Lexou Duck Wrote:hello gang, im lexou and this is a short explanation of GBC restrictions RE: Games are hard. (Updated 7/15) - E-Man - 07-17-2014 (07-14-2014, 09:49 PM)nicktheslayer Wrote: With the generic enemies out of my way, I should start more ambitious stuff. I've got this guy to think about... He's a little big, but he looks like a cool character. Maybe you could have him as a blacksmith in your game? RE: Games are hard. (Updated 7/15) - nicktheslayer - 07-17-2014 (07-17-2014, 03:14 PM)E-Man Wrote:(07-14-2014, 09:49 PM)nicktheslayer Wrote: With the generic enemies out of my way, I should start more ambitious stuff. I've got this guy to think about... This game has a lot of Studio Ghibli kinds of stuff goin on, in terms of character design, so I can't use him simply as a blacksmith. I can't give too much away, so I guess you'll have to try to infer from my sprites what's going on, haha. Here are some more shadow based enemies. Animated one: (07-17-2014, 08:13 AM)Lexou Duck Wrote:Lexou Duck Wrote:hello gang, im lexou and this is a short explanation of GBC restrictions That's some good stuff! Since I'm only sticking to a Psuedo-GBC game, I'm not worried about how many on-screen colors or sprites, and tiles will sometimes use transparency, etc. But thanks for the actual answers. Maybe the forum should have a section for these kinds of explanations specifically. RE: Games are hard. (Updated 7/15) - Paladin - 07-17-2014 I think your designs have been really cool this far (the pig character looks badass), so I hope your game will be equally good |