![]() |
List of Known File Formats - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Sounds Resource (https://www.vg-resource.com/forum-112.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-116.html) +---- Thread: List of Known File Formats (/thread-25520.html) Pages:
1
2
|
List of Known File Formats - Shade - 07-20-2014 This thread needed to be brought back. This list here will contain all the known sound file extensions, separated by videogame consoles, and its corresponding converters. Known File Formats (recommended converter in parenthesis) Nintendo DS
RE: List of Known File Formats - Mystie - 07-20-2014 PS1 / PS2: .str Xbox / Xbox 360: .xma Multiplatform: .aax (CRIware stream) .adx (ADX stream) RE: List of Known File Formats - Shade - 07-20-2014 (07-20-2014, 04:38 PM)Mystie Wrote: PS1 / PS2:Added. if someone could find a download link or website with those programs that would be awesome. RE: List of Known File Formats - Mystie - 07-20-2014 VGSC can convert .str, .aax, and .adx files. I used VGSC to convert the sound files from Bayonetta, which use the .aax format. RE: List of Known File Formats - Mystie - 07-30-2014 Also, I just stumbled upon this program here: http://filetrip.net/nds-downloads/utilities/download-nintendo-ds-sdat-extractor-1-0-f22876.html It can extract all of the files from those pesky .sdat packages that are included in most NDS games. I've already tried it on three games (Super Mario 64 DS, Full Metal Alchemist: Dual Sympathy, and Tomodachi Collection), and it worked great for all of them. RE: List of Known File Formats - Shade - 07-30-2014 (07-30-2014, 04:39 PM)Mystie Wrote: Also, I just stumbled upon this program here: http://filetrip.net/nds-downloads/utilities/download-nintendo-ds-sdat-extractor-1-0-f22876.htmlAdded to the list! I forgot about the fact that Tinke is also really helpful regarding .sdat file as well. RE: List of Known File Formats - kenshinx0 - 09-02-2014 .hca - CRI's High Compression Audio format, also known as ADX2. I'm sure it's in other games as well, but I noticed it in Naruto: Ultimate Ninja Storm 3 and Phantasy Star Online. .xfbin - Common model format for PS3 and XBOX games. It can also contain encrypted sound files. Unfortunately, there are no decoders for either of these formats, but there is one player called CRIAtomPlayer.exe. It's a command line tool that plays simple HCA files. As for .xfbin, I believe you can open them with Noesis Model Viewer. RE: List of Known File Formats - puggsoy - 12-06-2014 Could a mod please sticky this thread? Both so it can be seen by new users but also so that people remember to update it. RE: List of Known File Formats - bulby1 - 12-08-2014 Also a .sns RE: List of Known File Formats - Shade - 12-08-2014 (12-08-2014, 06:06 PM)bulby1 Wrote: Also a .snsMind elaborating on what that is, exactly? Like the system? Maybe a converter? I'd appreciate it. RE: List of Known File Formats - Pik - 12-08-2014 Wii U- .BFSTM .G1L .BFSAR RE: List of Known File Formats - Mariolink - 09-01-2016 ADT - Image file ARD - Archived .WAV files BIN - Game code. Can also be an archive of various files; Roomcut.bin BGM - Midi version 0 file BSS - Archived Sony BS movie/picture files; Backgrounds CPE - Game code. In BH 2 Beta 2, it contains the Debug Menu information. CPT - Game code/Header file DAL - Game code. Contains information on where certain files are located. DAT - Game code, various other uses DIE - Sony .TIM file D01 - Sony .TIM file D02 - Sony .TIM file D03 - Sony .TIM file D04 - Sony .TIM file D05 - Sony .TIM file D06 - Sony .TIM file D07 - Sony .TIM file DOR - Sony .TIM file EDH - Header/Info file for .VB files EMD - Sony .TIM file, TMD Model EMS - Archived .TIM files EMW - TMD Model? ESP - .TIM Header/Info file ETM - Archived .TIM files EXE - Game code H - Header file HED - Header file HSB - Archived .WAV files INF - Program Information file ITP - Archived .TIM files IVM - Sony .TIM file MAP - Archived .TIM files PIX - Headerless (No Header Info) Sony .TIM file PLD - Sony .TIM file PLW - Sony .TIM file PTC - RDT - Various. Contains .TIM files aswell as various Sound FX for different rooms. RGB - Image file SAP - Signed 8-Bit .WAV File/Wave Format 2; Looped Wave of Background Music for PC versions SND - Header/Info file for .VB files SLD - Special Text/Image file STF - Archived image file STR - Sony movie SYM - Game code TIM - Sony .TIM file/Can also be an archive of .TIM files TM2 - Header/Info file for .TIM files TMD - Model TS - Extended informated .TIM file VB - Archived Wave files VBS - Archived Wave Files VH - Header/Info file for .VB files XA - Sony Wave files XAS - Sony Wave files AFS - Advanced File System (archive) ADX - CRI audio format (Music, voice, misc.) AHX - CRI MPEG audio ALZ - ARC file format with improper extension ARC - Archive of TPL textures, LZ compressed files, THP video, etc. ARD - Archive of Sony PSone TIM textures, [custom]SEQ/VH/VB music/sounds, and [custom]TMD data AST - Uncompiled C/C++ code BIN - Binary data/code. (Archived model data, background images, etc.) BJL - RBJ C/C++ header file BGM - Archived Sony PSone SEQ, VH, and VB/VAB sound data (Music) BGZ - Archive of multiple quasi-JPEG images BNR - Nintendo Gamecube Disc Banner data (unique rectangle image/data shown in BIOS) BSS - Archived Sony PSone BS movie images (Background) CAM - Camera setting text definitions CM2 - Camera setting text definitions CPE - Sony PSone PSYQ SDK executable CNF - Sony PSone BIOS information CPT - Compiled binary data/code DAT - Binary data/code. (Memory Card saves, TIM textures, PIX textures, etc.) DEF - Text definitions/directories DIE - Archive of a Sony PSone TIM texture & camera animation (Death scene) D01 - Archive of a Sony PSone TIM texture & TMD (Door) D02 - Archive of a Sony PSone TIM texture & TMD (Door) D03 - Archive of a Sony PSone TIM texture & TMD (Door) D04 - Archive of a Sony PSone TIM texture & TMD (Door) D05 - Archive of a Sony PSone TIM texture & TMD (Door) D06 - Archive of a Sony PSone TIM texture & TMD (Door) D07 - Archive of a Sony PSone TIM texture & TMD (Door) DOC - Uncompiled C/C++ code (Message) DOL - Nintendo Gamecube executable DOR - Archive of a Sony PSone TIM texture & TMD (Door) DPS - HTML/XML DEFINE list DRV - Sega Dreamcast executable driver DSP - Nintendo Gamecube ADPCM waveform (Music, voice) ELS - Uncompiled C/C++ code (effect list) EMD - Archive of a Sony PSone TIM texture, TMD model, and animation data (Player/Enemy)/GCN data ? EVS - Cutscene animations ESP - Compiled binary data/code EST - Uncompiled C/C++ code (Enemy set) EXE - Sony PSone executable H - C/C++ header file H4M - Nintendo Gamecube video (FMV) HED - Sony PSone VH data w/special header HSB - Archive of Sony PSone SEP, VH, and VB/VAB sound data (Music) INF - ISO-9660 file system format information INI - Executable input information IVM - Archive of Sony PSone TMD model and its corresponding TIM texture LST - Text definitions/directories LZ - HUFFMAN table compression-scheme compressed file M2V - MPEG 1 system stream (audio+video) MAP - Archived Sony PSone Tim textures MHP - Nintendo Gamecube THP variant (uses ARC variant index header) PIX - Headerless Sony PSone TIM textures(s) PLD - Archive of a Sony PSone TIM texture, [custom]TMD model, and animation data (Player/Enemy) PLW - Archive of a Sony PSone TIM texture, [sometimes custom]TMD model, and animation data (Weapon) PRO - [custom]MIDI data PTC - Raw 24-bit RGB image PVR - Sega Dreamcast Power Vector Rendering GPU image texture REL - Nintendo Gamecube Codewarrior executable/driver RDT - Archive of Sony PSone VH/VAB sound(s), TIM texture(s), and TMD sprite data(s) (Room) RGB - Raw 24-bit RGB image SAM - [custom]waveform samples SAP - Signed 8-Bit WAV file w/special header; Looped background music waveform for PC verions SCT - Uncompiled C/C++ code (Scenario) SDI - [custom]index data SEL - C/C++ header file SEP - Multiple Sony PSone Standard MIDI Format 1 data(s) all using the same pQES header SEQ - Sony PSone Standard MIDI Format 1 data SFD - TMPGEnc format M2V using CRI ADX audio SND - Sony PSone VH/VAB sound data/Nintendo Gamecube DSP variant data SLD - [custom]Sony PSone TMD data SST - Uncompiled C/C++ code STF - Raw 24-bit RGB image STR - Sony PSone streaming movie (FMV) TGA - 24-bit Targa image THP - Nintendo Gamecube JPEG sequenced movie (FMV) TIM - Sony PSone image texture(s) TM2 - [Custom]Sony PSone TMD data TMD - Sony PSone 3D Model data TS - Sony PSone Tim texture TPL - Nintendo Gamecube image texture(s) VAB - Multiple Sony PSone VAG sound samples (Player/Enemy/Music/Weapon/Room sound(s)) VIB - Uncompiled C/C++ code VAG - Single Sony PSone ADPCM encoded waveform (Player/Enemy/Music/Weapon/Room sound(s)) VB - Multiple Sony PSone VAG sound samples (Player/Enemy/Music/Weapon/Room sound(s)) VBS - Archive of multiple Sony PSone VAB data(s) (Enemy sounds) VH - Sony PSone VB/VAB header XA - Sony PSone streaming ADPCM audio (Voice) XAS - Sony PSone streaming ADPCM audio (Voice) Font= http://assemblergames.com/l/threads/complete-list-of-sony-playstation-file-extensions.34061/ RE: List of Known File Formats - OS-PRIME - 09-01-2016 Folklore uses .SGD_ as audio archives and .SGX as audio containers. It's really dumb and weird. Also, Klonoa 2 uses .SS2 as music and dialogue packages. RE: List of Known File Formats - Puterboy1 - 03-27-2017 Sound files for Lego games use .CBX extensions. RE: List of Known File Formats - puggsoy - 03-28-2017 (12-06-2014, 12:48 AM)puggsoy Wrote: Could a mod please sticky this thread? Both so it can be seen by new users but also so that people remember to update it. Sure thing! |