Harvest Moon: A Wonderful Life - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Harvest Moon: A Wonderful Life (/thread-25597.html) |
Harvest Moon: A Wonderful Life - Roxasguy - 08-02-2014 Hello! I have been trying to rip models and music from the notorious GameCube game, Harvest Moon: A Wonderful Life. Now, I opened this in Dolphin, and viewed the image file in the Filesystem tab, and the game is mostly composed of TPL, ARC, GBL, and ACT files. From what I see on the internet, ARC files are archives containing the files like models. I downloaded yaz0dec.exe and rarcdump.exe, and dragged the ARCs into yaz0dec. Nothing happened. Then, I dragged it into the rarcdump.exe, and a folder was created called, "%filename% _dir" with nothing inside, then rarcdump crashes. Any advice? Any way to extract the music, models, and textures from this game? So far, I'm stuck with using 3DX Ripper. It works for interior maps, but the exterior(in the valley) doesn't rip completely. When I say "completely", it doesn't extract all of the terrain(most likely because of some sort of occlusion culling). If I didn't give enough info, let me know and I'll answer. Thanks in advance. RE: Harvest Moon: A Wonderful Life - TGE - 08-03-2014 (08-02-2014, 10:19 PM)Roxasguy Wrote: Hello! I have been trying to rip models and music from the notorious GameCube game, Harvest Moon: A Wonderful Life. Now, I opened this in Dolphin, and viewed the image file in the Filesystem tab, and the game is mostly composed of TPL, ARC, GBL, and ACT files. From what I see on the internet, ARC files are archives containing the files like models.It's been a while since I looked at the game, but I don't think these are Nintendo proprietary ARCs. The TPL files are, and can be converted. The model format looked like a variant of the F-Zero GX model format, however it doesn't import to anything. Try using Ninja Ripper, maybe you can piece the maps together with multiple rips because it tends to rip models in their native position. Could you post an arc file? RE: Harvest Moon: A Wonderful Life - Mystie - 08-03-2014 For GCN games that use un-rippable model formats (or those that have everything stored within one file), I screencap them with 3D Ripper DX or DXRipper, convert the scene to .obj (for DXRipper captures), delete everything that isn't the character or object I need, then resize and re-modify the model's dimensions if needed. If the character was not in a normal standing pose when I screencapped the scene, then I will alter them to put them in a T-pose or normal standing position. Hope this suggestion helps. RE: Harvest Moon: A Wonderful Life - Roxasguy - 08-04-2014 (08-03-2014, 05:46 AM)TGE Wrote:(08-02-2014, 10:19 PM)Roxasguy Wrote: Hello! I have been trying to rip models and music from the notorious GameCube game, Harvest Moon: A Wonderful Life. Now, I opened this in Dolphin, and viewed the image file in the Filesystem tab, and the game is mostly composed of TPL, ARC, GBL, and ACT files. From what I see on the internet, ARC files are archives containing the files like models.It's been a while since I looked at the game, but I don't think these are Nintendo proprietary ARCs. The TPL files are, and can be converted. The model format looked like a variant of the F-Zero GX model format, however it doesn't import to anything. Try using Ninja Ripper, maybe you can piece the maps together with multiple rips because it tends to rip models in their native position. Thanks for the reply, guys. I'll upload an .arc from the game for you, and I'll also give this "Ninja Ripper" a try. I used 3DX Ripper, but it never extracted the full ground mesh of the Valley. (It's fine that it doesn't always get the buildings, I can always rip them individually later and add them to the ground mesh. But it'd be a huge pain to have to try and piece together the Valley. Especially since 3DS Ripper captures at an angle.) Here's the cat.arc file, extracted from Dolphin 4. I'm pretty sure this contains the geometry for the cat models(As is the obvious assumption). Hope you can access Drop Box. RE: Harvest Moon: A Wonderful Life - TGE - 08-05-2014 It's a typical U8 ARChive, which can be extracted by a lot of tools (Sharpii, for example) .gpl seems to contain a tpl .skn is probably something related to animations or bones. I don't know if the gamecube sdk supports these formats, it might. RE: Harvest Moon: A Wonderful Life - AnimalCrosser - 08-13-2014 I have also been having trouble with .arc files too. I got them from Animal crossing city folk and I have tried many things including Sharpii and yaz0 and each just open really quick and dont do anything. RE: Harvest Moon: A Wonderful Life - seangibbz - 03-04-2019
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