Spark's Sprites v2.0 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: Spark's Sprites v2.0 (/thread-25643.html) |
Spark's Sprites v2.0 - SparkMouse - 08-11-2014 Been a while since I've been here, so I guess I've got a thread to remake. Just gonna post stuff that I've made since my last update since there's not much of a point to reposting the old stuff. All custom, dates noted are when I made the sprites. Matoi Ryuko and Senketsu (Kill la Kill - Dec. 2013) UPDATED (Dec. 2014): Kiryuin Satsuki (Kill la Kill - Dec. 2014) Mankanshoku Mako (Kill la Kill - May 2014) UPDATED (Jan. 2015): Nonon Jakuzure (Kill la Kill - July 2014) UPDATED (Dec. 2014): Kuriyama Mirai (Kyoukai no Kanata - July 2014) [one with glasses and one without - she's supposed to be wearing glasses but i couldn't find a way to fit them on her face without it looking too busy] Princess of the Crystal (Mawaru Penguindrum - Aug. 2014) Tanukitsune concept sprites (game idea - June 2014) Feedback appreciated, although I probably won't go back and fix things I made already but rather will apply them to future sprites. RE: Spark's Sprites v2.0 - Iocus - 08-11-2014 Hey there, I have some pointers to give: -I think your faces are generally too crammed. Yes, they're anime girls so they have large eyes and all that, but the shape you use for their heads is all circular-like, and ignores all bone structure (cheeks, chin.) Try practicing faces a little more, keep a closer eye to the angles on the outline and all that. It's fine to start with just drawing a circle, but you're supposed to give it some shape afterwards. -Your colors, especially skin colors, lack contrast. It gets tiresome to explain it every time since it's a recurring issue in pixel art, but basically, you should make the hues be more different from each other, so they don't blend so much. Also, some of the objects have dark outlines and the skin doesn't, so that looks very inconsistent. -Some of your lines also look a tad gritty and sloppy. You should try taking some time to explore sel-out and anti-alias, and keep in mind that pixel art can only convey so much detail while keeping things readable. -Be mindful of your lightsource. For the Penguindrum girl, the lightsource seems to be both left and right, judging by how the objects are shaded. Anime have very simplistic shading, but it's still something to keep in mind. An edit of your Ryuko. Notice how the outline for the face is much darker, making it seem more solid. I revamped the eyes; just because the left one should be the furthermost, doesn't mean you need to foreshorten it to that degree-- she is almost facing frontward, so it's too excessive. Also, I did away with a lot of the detail in that eye since it was unnecessary. I also cleaned up the hair, because with all those tufts, it looked way too gritty. I gave the red streak an outline too, to keep it consistent. Finally, used some anti-aliasing here and there, and tah-dah~ I believe StarSock64 gave a pretty good explanation of this in someone else's thread a while ago, but it feels like you're relying on your references a little too much (at least as far as the anime characters go.) You should try to understand why shapes and objects behave the way they do on whatever lighting or angle, as opposed to just drawing exactly what you think you see. Planning ahead a little might help, too, instead of just drawing outlines from the getgo. Err, this got a little out of hand, but hope the message got across. Good luck, keep at it! EDIT: almost forgot, terms like contrast and anti-aliasing can be found in the local Spriting Dictionary, in case you are confused by any of them. RE: Spark's Sprites v2.0 - SparkMouse - 12-19-2014 figuredddddd i'd update here i guess since i feel like i'm making some progress Wyra, from a cute comic called Battle Dog game idea thing Quote:welp, i get a kind of solid idea for a new game every like 8ish months, so it's about that time Zinnia, from the Delta Episode of Omega Ruby/Alpha Sapphire. Made an edit of it so she was wearing her Team Magma outfit but it's kinda lazy and bad so I'm not posting it. Process. Stitch Koto, from Kyousougiga. Process. probably need to work on shading/contrast the most overall i guess, but i feel like i've been getting better at lineart and detailing since my ghibli sprites and stuff RE: Spark's Sprites v2.0 - SparkMouse - 12-22-2014 bumping with a new sprite Kiryuin Satsuki, from Kill la Kill. Process. RE: Spark's Sprites v2.0 - Kelvin - 12-23-2014 Something seems off about Stitch. I think his eyes might be a bit too small. He kind of looks like he's got bags under his eyes, too; maybe remove the lines under them. RE: Spark's Sprites v2.0 - SparkMouse - 12-23-2014 (12-23-2014, 10:18 AM)Midi Wrote: Something seems off about Stitch. I think his eyes might be a bit too small. He kind of looks like he's got bags under his eyes, too; maybe remove the lines under them. Made the eyes a tad bigger and lightened the color of the lines beneath his eyes. It might look like he has bags under his eyes... probably because he kind of does. RE: Spark's Sprites v2.0 - Kelvin - 12-23-2014 Was thinking something more like this. RE: Spark's Sprites v2.0 - SparkMouse - 12-28-2014 Matoi Ryuko, from Kill la Kill. Updated my old sprite from just over a year ago so it fit better with my new stuff. RE: Spark's Sprites v2.0 - SparkMouse - 01-01-2015 Quickie Nonon update because her head in general has been bothering me literally since I made the sprite and I needed something to do for an hour and a half. Also changed the palette a bit to better match my other sprites in terms of skintones and because the contrast was super low overall. Might update Mako soonish... and maybe make some other KLK chars. RE: Spark's Sprites v2.0 - SparkMouse - 01-02-2015 Updated Mako as well. Updated head, arms, skintones, etc. (For those who couldn't guess or didn't watch the show, the japanese text is Mako's name.) No text version. RE: Spark's Sprites v2.0 - SparkMouse - 01-03-2015 Harime Nui, from Kill la Kill. RE: Spark's Sprites v2.0 - SparkMouse - 01-07-2015 Kuriyama Mirai, from Kyoukai no Kanata - v2. Had some time to kill bc my computer was being eaten up by dropbox syncing, and since I watched a bunch of KNK today with friends I figured I’d update this one. Newish upper body pose, fixed issues I had with face, minor palette things, and some lines. RE: Spark's Sprites v2.0 - SparkMouse - 01-11-2015 Kuroi Mato, from Black★Rock Shooter. Part 1 of 10 of my B★RS project. RE: Spark's Sprites v2.0 - SparkMouse - 01-13-2015 Takanashi Yomi and Koutari Yuu, from Black★Rock Shooter. Parts 2 and 3 of 10 of my B★RS project. RE: Spark's Sprites v2.0 - SparkMouse - 01-14-2015 Izuriha Kagari and Irino Saya added. Had some trouble with Saya's hands overall; tried to do the hand-on-hip kind of thing with her right hand, and having her hold a mug in the other hand proved difficult as well. Idk. |