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Ripping .WAD files (Nicktoons Racing) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Ripping .WAD files (Nicktoons Racing) (/thread-25947.html) |
Ripping .WAD files (Nicktoons Racing) - MaxiGamer™ - 09-27-2014 Hello, I'm trying to rip the 3D models from Nicktoons Racing for the PC. I found them on the CD-ROM and they are in .WAD format, so I then tried to export a model in .obj with Noesis, but it can't recognize the format! I'd like to have some help, please, it's my first time ripping models from a game. Thanks in advance! ![]() RE: Ripping .WAD files (Nicktoons Racing) - TGE - 09-27-2014 post a wad file RE: Ripping .WAD files (Nicktoons Racing) - MaxiGamer™ - 09-27-2014 (09-27-2014, 03:58 PM)TGE Wrote: post a wad file There ya' go! ![]() patrick_high.wad RE: Ripping .WAD files (Nicktoons Racing) - TGE - 09-28-2014 The WAD file is a container file, format is simple, but I don't know how to code so I can't really make an unpacker Code: uint32 count The model format is too complicated for me, appears to use tristrips, can't find the face index either. Try using ninja ripper. RE: Ripping .WAD files (Nicktoons Racing) - MaxiGamer™ - 09-28-2014 (09-28-2014, 11:21 AM)TGE Wrote: The WAD file is a container file, format is simple, but I don't know how to code so I can't really make an unpacker Hehe... I didn't understand what you said at all. .__. I'll try with Ninja Ripper, then! Thank you anyways! ![]() EDIT: It doesn't work. ![]() Ninja Ripper only rips games running on DirectX 8 and higher; Nicktoons Racing runs on DX7. Anybody knows a good ripping tool for DX7 games? RE: Ripping .WAD files (Nicktoons Racing) - TGE - 09-28-2014 3d ripper dx |