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Disabling (quadsemi) on PSX - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Disabling (quadsemi) on PSX (/thread-26093.html) |
Disabling (quadsemi) on PSX - Crayola - 10-26-2014 Ok so I have this game (castlevania chronicles) Anyway I am trying to make a map of the whole game. I have manually edited out HUD items from the game graphics. However the HUD semi transparent texture remains. I loaded up the game and found the area that I believe is the culprit Take a look: Anyone have a clue what steps I need to do to disable it ? I am guessing making a gameshark code would work. When I select this area in no$psx I get: CPU.PC: 80044574 DMA.Start: 0005A804 DMA.Link: 000F3038 --- 2A202020 000C0000 000C0100 002C0000 002C0100 ------------------------------------ I don't really know where to go from here any clues would be helpful. |