Sonic generations - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Discussion Boards (https://www.vg-resource.com/forum-133.html) +--- Forum: Help me! (https://www.vg-resource.com/forum-137.html) +--- Thread: Sonic generations (/thread-26120.html) |
Sonic generations - Blaze349 - 10-31-2014 Basically I tried using the Generations models from the resource in blender. I quickly figured what _dif meant(diffuse) but for the rest of them I can't understand what they mean. So if you have good knowledge of this please let me know. Thank you so much, Blaze349. RE: Sonic generations - TGE - 11-01-2014 dif = diffuse nrm = normal spc = specular pow = [specular] power ref = reflection env = environment [map] The game places some channels in the alpha map of some maps for memory efficiency eg RGB specular color Alpha specular power RE: Sonic generations - Blaze349 - 11-01-2014 Thank you but what is _fal_? RE: Sonic generations - Random Talking Bush - 11-01-2014 (11-01-2014, 08:25 PM)Blaze349 Wrote: Thank you but what is _fal_?It's for the Fresnel shading that the game uses, highlights certain parts of the texture depending on how the rimlighting is on the model. I actually don't know too much about how it works. RE: Sonic generations - Blaze349 - 11-01-2014 Thank you. Blender has somethings about fresnel in its wiki. |