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Sonic generations - Printable Version

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Sonic generations - Blaze349 - 10-31-2014

Basically I tried using the Generations models from the resource in blender. I quickly figured what _dif meant(diffuse) but for the rest of them I can't understand what they mean. So if you have good knowledge of this please let me know.


Thank you so much, Blaze349.


RE: Sonic generations - TGE - 11-01-2014

dif = diffuse
nrm = normal
spc = specular
pow = [specular] power
ref = reflection
env = environment [map]

The game places some channels in the alpha map of some maps for memory efficiency eg RGB specular color Alpha specular power


RE: Sonic generations - Blaze349 - 11-01-2014

Thank you but what is _fal_?


RE: Sonic generations - Random Talking Bush - 11-01-2014

(11-01-2014, 08:25 PM)Blaze349 Wrote: Thank you but what is _fal_?
It's for the Fresnel shading that the game uses, highlights certain parts of the texture depending on how the rimlighting is on the model. I actually don't know too much about how it works. Sick


RE: Sonic generations - Blaze349 - 11-01-2014

Thank you. Blender has somethings about fresnel in its wiki.