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SMRPG background rejected as a dup, but the existing one is a muddy GIF - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: SMRPG background rejected as a dup, but the existing one is a muddy GIF (/thread-26238.html) |
SMRPG background rejected as a dup, but the existing one is a muddy GIF - xhotchilipowder - 11-23-2014 Hi Everyone, I'm new here, just signed up today. I've just started on a little hobby/proof-of-concept project where I want to take Super Mario RPG sprites, etc and re-implement the game (or at least the first area, to start) and change how battle works. But none of that really matters in regards to my questions/comments. Spriter's Resource is such an excellent, well, resource. I was just a little disappointed to find this small subset of the battle backgrounds (namely, Mushroom Way), which I was going to use first thing in my proof of concept, weren't in a clean PNG by themselves, but in a smaller than native resolution collection, in a GIF. You can see artifacts the second you look at it. Don't get me wrong, I'm not trying to bash the original up-loader for that one, I just need nice clean pixels. So I thought, no big deal. I'll open it up in my emulator, make a clean one myself. And then maybe I'll upload it to SR in case someone else notices this problem. But it was rejected, saying that background already existed. ![]() So, like I said I'm new here. I don't know how things work. Is first-to-post all that matters? I thought the cleaner quality would be appreciated. Any thoughts, feedback, etc? I'll attach my reject one. And here's the one I hoped to supplement and/or eventually replace: http://www.spriters-resource.com/snes/smariorpg/sheet/12806/ Let me know what you think. Regards, Joe RE: SMRPG background rejected as a dup, but the existing one is a muddy GIF - Garamonde - 11-23-2014 Yea you're right, the original is a little bit muffled. I guess no one bothered to check for differences. I'll replace the one on the sheet with yours, but do you happen to have the other backgrounds ripped? Would be nice to just have a new sheet entirely for the cleaner rips. RE: SMRPG background rejected as a dup, but the existing one is a muddy GIF - Dazz - 11-23-2014 It'd be nice to actually rip all of these battle backgrounds eventually and just stick them all on one sheet as a png... Maybe somebody knows how to rip them from the data? RE: SMRPG background rejected as a dup, but the existing one is a muddy GIF - Deathbringer - 11-23-2014 The game does have a debug option that lets you change battle backgrounds, however there's 255 different possibilities (of which many could be duplicated or unfinished data). RE: SMRPG background rejected as a dup, but the existing one is a muddy GIF - eureka - 11-23-2014 Found something! I'm looking at the TCRF page on it and here's what they say: Quote:A very complex one, at that. To enable it, use PAR code C106AF80, enter any battle, and simply press Start on your turn. Here's a link to another webpage about it. RE: SMRPG background rejected as a dup, but the existing one is a muddy GIF - Ton - 11-23-2014 There's an application called Lazy Shell that may let you rip it in its entirety. RE: SMRPG background rejected as a dup, but the existing one is a muddy GIF - xhotchilipowder - 11-23-2014 Nice! Thanks for all the info! If no one beats me to it, I'll rip them all over the next 2-3 days. Regards, Joe |