The CORRECT way to rip PSone Models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: The CORRECT way to rip PSone Models (/thread-26250.html) |
The CORRECT way to rip PSone Models - MarioSonicU - 11-25-2014 I am trying to rip a model From Mega Man Battle and Chase (Specifically the Blue Bomber and his Rush Roadster) and i need a much sophisticated way to rip models from the bin+cue so can someone help me? RE: The CORRECT way to rip PSone Models - Mystie - 11-25-2014 I know it's not the "correct" way, but you could always try using 3DRipperDX or NinjaRipper, and then alter the model so it is in a T-pose or normal standing position. Doing that to a PS1 model should be quite easy, being that the models are very low-poly. RE: The CORRECT way to rip PSone Models - Raccoon Sam - 12-02-2014 (11-25-2014, 12:17 PM)Mystie Wrote: I know it's not the "correct" way, but you could always try using 3DRipperDX or NinjaRipper, and then alter the model so it is in a T-pose or normal standing position. Doing that to a PS1 model should be quite easy, being that the models are very low-poly.The psx has no z-buffer, so if you use 3D ripper DX or the likes, all you get is a 3D scene with no depth. Your best bet is using no$psx but it's really not for beginners. |