Exporting DAE w/Morpher & Skin from 3DS Max - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Discussion Boards (https://www.vg-resource.com/forum-133.html) +--- Forum: Help me! (https://www.vg-resource.com/forum-137.html) +--- Thread: Exporting DAE w/Morpher & Skin from 3DS Max (/thread-26258.html) |
Exporting DAE w/Morpher & Skin from 3DS Max - The 100 Mega Shock! - 11-26-2014 lol who would've thought exporting a complex stack to something other than a propietary Autodesk format would be a terrible experience. Turns out the default Collada exporter in 2012 produces invalid garbage (2014 crashes on export lmao), and the OpenCollada exporter appears to be able to save a model with skin or morpher, but not at the same time (The result is a skinless mesh in Max and a skeleton with no visible mesh in Blender). Anybody had experience with doing something like this before? edit: hm i could probably combine the seperate skinned mesh and morphing mesh in blender itself and export from there if nothing works in max |