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Tygrin's Sprites [WIP] - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: Tygrin's Sprites [WIP] (/thread-26277.html) Pages:
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Tygrin's Sprites [WIP] - Tygrin - 11-30-2014 Hey I just joined and made an intro thread! I was hoping someone could critique the stuff I been working on lately. I have done some stuff years ago and picked it up a month or so again, it's hard to start doing stuff but I am trying my best and really want to get better because I enjoy it a lot. Sorry if I put too many on here, should I do one at a time next time? These are all made up for a friend and I's potential game for practice. Edit: So yeah, any feedback whether it be the overall design, movement, color scheme, shading(which i'm awful at) is much appreciated! I have a lot more sprites and can even post my sheets here. Edit 2: I guess i'll point out things I need help with too while I make this starter post. I think the grass is just okay, not sure what to do about the dirt if I should make it less "pebbly" or what. Alternate color scheme of tiles put together with a sky, as I said before not sure what to do about the dirt, too distracting? Also a major thing, since the game my friend and I are working on atm has physics where you can rotate objects, should I individually animate each rotation or just let the programming take over? Is there an easier way to get the lighting all on the appropriate location without having to animate it by hand? I want the physics to feel pretty smooth. Anyway, thanks! RE: Tygrin's Sprites [WIP] - E-Man - 12-01-2014 If you're looking for suggestions with the rock, how about using anything but shades of grey? Using muted colors for the highlights and shading for the rock instead should give it a little more interest than anything between pure black and white would provide. RE: Tygrin's Sprites [WIP] - Kelvin - 12-01-2014 For the rocky ground tiles, I think you should make a few that are different so it's not so repetitive. Either that, or make it fade into a solid color. A straight pattern like that becomes an eyesore after a while. RE: Tygrin's Sprites [WIP] - Tygrin - 12-01-2014 (12-01-2014, 11:54 AM)E-Man Wrote: If you're looking for suggestions with the rock, how about using anything but shades of grey? Using muted colors for the highlights and shading for the rock instead should give it a little more interest than anything between pure black and white would provide. (12-01-2014, 12:20 PM)Midi Wrote: For the rocky ground tiles, I think you should make a few that are different so it's not so repetitive. Either that, or make it fade into a solid color. A straight pattern like that becomes an eyesore after a while. I'll try different color than grey for the rock :] For the rocky ground tile, yeah good idea - but should I make a semi patterned 32x32 block instead of 1 solid color, just a block with less detail? I agree with the eyesore bit, it's a little too jarring to see that detailed pattern everywhere. I'll see what I can come up with. Going to post more sprites here too for critique. Slightly Different color rock: More Sprites: also it took me forever to make a tree, of all things. I am still unsure how I like it, I am using a low color amount for each sprite, like 5 shades per color and want the sprites a little more simplistic. Here is the tree I did so far, let me know what you think. Edit: Also if you want to see even the really bad stuff here is one - All the feedback has been very useful ![]() RE: Tygrin's Sprites [WIP] - Tygrin - 12-01-2014 Well I did some minor variation on the basic ground/dirt tiles. 5 variants total, I could go for more, how many? Also it does break it up a bit but should I even design more differently shaped rocks? I just had them rearranged for more consistency but I just want to know all of your opinions. RE: Tygrin's Sprites [WIP] - Kelvin - 12-01-2014 Adding different shades and rock density already improved it a great deal. I don't think you need different shapes; what you've got now fits well together. RE: Tygrin's Sprites [WIP] - Zadaben - 12-01-2014 ![]() ![]() I made an edit of one of your sprites he's a neat little bugger with a nice, simple design, nice work Okay so, first thing's first, when spriting it's important to keep your colors in check, not only does a sprite appear more clean when it has less colors, it becomes easier to manage and animate, because you can manage your colors more easily. Secondly, it's important that the difference between each color is enough so that they don't blend into each other so much that you can't even see the shading, so high contrast is essential. Additionally, it's generally not ideal to make lighter/darker shades just by sliding up and down the ramp, there is a technique that Eman can tell you all about called hueshifting, where you change colors across the spectrum as you go from dark to light or vice versa, there are resources here on that so I won't get too detailed, but it's something you should definitely look into. Another thing I changed in my edit was the light source, you didn't have a very clear one, the legs and eye were lit from our left and the drill was lit from the right. I chose to shade the entire thing from the left. You're doing some good work, but you should slow down a bit and sprite one thing at a time, it doesn't have to be this drill bug guy, but try picking one thing to work on before hurrying to make more sprites. RE: Tygrin's Sprites [WIP] - Tygrin - 12-01-2014 (12-01-2014, 05:37 PM)Zadaben Wrote: It's beautiful! haha Yeah I am trying to keep the colors at a minimum but yeah the colors were very close to eachother. Hueshifting huh? Well I draw in mspaint vista and yeah I just use the slider up and down, do you mean go left and right into another color? I'll look into it thanks ![]() Also yeah, I did kind of rush on some stuff, my friend is programming and wanted a lot of sprites so I made as many as I could. I'll give them a little more care. Yeah you made the colors pop quite a bit, when I started I wasn't sure if I wanted to make such a bold difference but from your example I like it, I'll probably have to overhaul a lot of my sprites now though. How many colors should I stick to for a basic clean style? I am using 4-5. Thanks a lot btw, been hoping to get some advice like this :] Edit: Also is there any faster ways to do these things with programs, I mean I pretty much only use mspaint vista, but I have photoshop and graphics gale at my disposal. RE: Tygrin's Sprites [WIP] - Vipershark - 12-03-2014 (12-01-2014, 11:16 PM)Tygrin Wrote: Hueshifting huh? Well I draw in mspaint vista and yeah I just use the slider up and down, do you mean go left and right into another color? I'll look into it thanks Yup! I'm going to quote an old post of mine that I made about this: Quote:I'll bring up SchAlternate's gems again. Colors are three dimensional and have axes of Hue, Saturation, and Luminosity. If you only change your colors on only one or two of these axes and not all three, your colors will look flat and dull because they're quite literally two (or one) dimensional. Some day I'll get around to writing a more in-depth explanation of this... RE: Tygrin's Sprites [WIP] - Tygrin - 12-03-2014 It's a great explanation :] I'll be doing that from now on, right now though I am going to have to see how much hue shifting i'll need to do, I don't want to overdo it for some sprites. Just an example; Edit: So I went to try it for one of my sprites, which is just a tree. From left to right is my process. 1 has no hue shifting at all. 2 I felt like I did it too much to the leaves, but I wanted your opinions 3 I felt like the colors were easier on the eyes and looked a bit more alive so I continued that. 4 Trying different bark color, wasn't too happy. 5 Looks okay, but a bit paler than I intended. 6, I think looks okay, should I go for a more rich color though? I didn't move the hues very far at all. Edit2: Just wanted to see if I am on the right track ![]() RE: Tygrin's Sprites [WIP] - Kelvin - 12-03-2014 I like that last one best. The bark has good contrast, and the colors look very natural. RE: Tygrin's Sprites [WIP] - Tygrin - 12-03-2014 All the 1st examples have 0 hue shifting. For the rocks, the third one the hue change was hardly changed at all, I couldn't get it to look right. You recommend changing the hue for this but yeah I guess it really depends how much for certain objects, I don't want my regular stones turning bright red like a strawberry or anything. The little robot guy, I still wanted him like bronzey-gold color, I ended up just gold plating him by accident then the 3rd one I can hardly see a difference. Same problem with the rocks, I guess it's just trial and error unless someone can come up with a cool example for it. A Bronzey kind of metal color. The Alien Flower thing, I think the leaves and body look better, the flower pod itself I think looks okay, it isn't as vibrant but maybe that is a good thing? The original color honestly hurts my eyes a bit haha, maybe make it a bit more bright red? Tree example from before. RE: Tygrin's Sprites [WIP] - Tygrin - 12-05-2014 Made some new sprites. Original tiles: New tiles: and some brand new stuff; I like how the mushroom came out, things are a little more lively with the advice I got here :] RE: Tygrin's Sprites [WIP] - Vipershark - 12-05-2014 ![]() I took a stab at your mushroom. I changed all but one of your red shades and added some slight hue shifting which I think makes it look a bit more vibrant as well as gave the outline on the lower white part a lot more contrast. If you don't mind, could you not save your sprites with transparent backgrounds, please? Paint doesn't play well with transparent (or 0,0,0 black or 255,255,255 white) backgrounds and can be really annoying when editing sprites. Instead I recommend using a nice desaturated hue which appears nowhere else in your sprite so that it's easy on the eyes. I'd also ask you to use an image host instead of attachments but I'm not allowed to ask people to do that anymore... >.> RE: Tygrin's Sprites [WIP] - Tygrin - 12-05-2014 (12-05-2014, 05:14 AM)Vipershark Wrote: Ah, looks good! Yeah I felt like the contrast of the outline wasn't so great either after I made it. I hueshifted the red colors too but I guess not in the right direction or far enough for a dramatic impact ![]() Also, sorry - I make them transparent so I can plop them into Unity Pro but i'll just save a non transparent version here I guess. I'll host them somewhere else then. |