Requesting: Enemy/Environment Spriters - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: Old (https://www.vg-resource.com/forum-148.html) +---- Forum: Commissions (https://www.vg-resource.com/forum-132.html) +---- Thread: Requesting: Enemy/Environment Spriters (/thread-26335.html) |
Requesting: Enemy/Environment Spriters - Arkenova - 12-12-2014 Hey guys, this is Arkenova once again, bringing to you a recruitment thread for the developing indie game, DragonBlossom. Now, I did say to contact me about the details but since that isn't exactly going to help out much to get people's attention, I thought to drop a recruitment thread on the forums. BASIS Environment - Must be familiar with the Sonic-esque/ some of the DKC format. - Must be 16-bit. - Creativity is a MUST. The more creative this is, the better. - Be able to create scenery for not only the levels but the HUD worlds. (Yes, this game will have Sonic Adventure means of exploration implemented on.) Enemies - Must be familiar with the Sonic-esque format. - Must be 16-bit. - Your source material for enemies (especially Bosses) will deal with mythology of Asian/Japanese culture (well, not all of them, there will be some variety.) - Creativity is a MUST. The more creative this is, the better. Payment There will be a revenue share once the project is finished, however we are still deciding on a release window. However, I am more than willing to negotiate prices accordingly. Thanks for your time and if you have any comments or questions, please, by all means, contact me. |