How to rip models from unity games? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: How to rip models from unity games? (/thread-26445.html) |
How to rip models from unity games? - nobody231 - 01-02-2015 I'm trying to figure out how to rip models from Unity .assets files, however, I've only succeeded in a couple of models being ripped. I have the files without obfuscation, and I know what's in the files, but I can't rip the models. Does anyone know how the Unity model files work? RE: How to rip models from unity games? - TheYoshiState - 01-02-2015 First off, what are you ripping from? We'll help you if you told us. And do the models have a .43 extension? There are at least a couple of Unity games with models with that extension that are rippable: Big Hero 6 Bot Fight and Calling All Mixels, both mobile games. RE: How to rip models from unity games? - RatchetMario - 01-02-2015 I had rip some Unity Engine models before.... Too bad that "MaxScript" reads for mesh only, I want to get a bones and rigged though. Yes, every Unity use .43 extension (model) in .assets archive. Some games uses a multi archives and disorganized?? RE: How to rip models from unity games? - nobody231 - 01-03-2015 Sonic Dash. I have the Windows 8 version downloaded to my computer, and I've ripped them. Yes, the models are .43 models. RE: How to rip models from unity games? - RatchetMario - 01-03-2015 (01-03-2015, 04:21 PM)nobody231 Wrote: Sonic Dash. I have the Windows 8 version downloaded to my computer, and I've ripped them. That is a good question. First thing if you need a 3ds Max (I don't know anything with Blender, sorry) and script for import Unity model by Chipicao, you can find them here http://kotschopshop.com/topic/5134976/1/ You don't need to import a single .43 file, just open .assets archive then select a mesh to import. But it's don't read for bones anyway.... RE: How to rip models from unity games? - nobody231 - 01-03-2015 (01-03-2015, 10:51 PM)RatchetMario Wrote:(01-03-2015, 04:21 PM)nobody231 Wrote: Sonic Dash. I have the Windows 8 version downloaded to my computer, and I've ripped them. I know about that one, that's how I got a couple of models out. Only a few made it out, though, and I don't know where bones and weighting data are. RE: How to rip models from unity games? - RatchetMario - 01-04-2015 (01-03-2015, 04:21 PM)nobody231 Wrote: I know about that one, that's how I got a couple of models out. Only a few made it out, though, and I don't know where bones and weighting data are. There is no bones and weighting data on that script... But I heard someone has make Unity MaxScript import with bones and weighting, but it is still incomplete, though... RE: How to rip models from unity games? - nobody231 - 01-04-2015 Okay, I wonder how people ripped models from other games then. RE: How to rip models from unity games? - Techokami - 01-13-2015 Heh, looks like I wasn't the only one trying to figure this out! RE: How to rip models from unity games? - nobody231 - 01-14-2015 (01-13-2015, 07:35 PM)Techokami Wrote: Heh, looks like I wasn't the only one trying to figure this out! Okay, good... It's just so darn annoying to try! |