A question about Visual Boy Advance - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: A question about Visual Boy Advance (/thread-26509.html) |
A question about Visual Boy Advance - ZetTheLegendaryHero - 01-15-2015 I have been ripping a gba sprites and had a question about the Visual Boy Advance's OAM Viewer. Is there a rip all the sprites currently in the OAM Viewer without saving them individually? Or should I just save the tileset? RE: A question about Visual Boy Advance - ~Axis~ - 01-15-2015 You have to save every single tile one by one. If you're ripping then use AnimGet. Disable all layers except the sprite layer and then use it. Just a suggestion. RE: A question about Visual Boy Advance - Garamonde - 01-15-2015 Yea unfortunately you have to save each sprite/tile individually (which is tedious I know, believe me). If you can see the sprite(s) in the tile viewer, you can screenshot the tileset, but aside from that you can't do much else. :/ RE: A question about Visual Boy Advance - jirachiband - 01-23-2015 I've never tried that animget, but vba without addons makes you save them individually, at least in my experience. It's very annoying. But you should definitely try animget or one of the other programs on that page. Or like jetters said screenshot with the layers disabled, it's great if you've got a bunch of stuff on one screen |