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Help with Sm4sh for Wii U Textures - Printable Version

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Help with Sm4sh for Wii U Textures - MarioSonicU - 02-05-2015

I a trying to texture  model but I am still new at this 3DS Max gig. I need help with the normal and diffuse textures so that the trophy models can come out looking good


RE: Help with Sm4sh for Wii U Textures - Mystie - 02-05-2015

Currently, the trophies have a problem in which they all import as one mesh and one material. So, at this point, you can't correctly texture the trophies, unless you were to assign materials to each part. (i.e. Assigning Wonder Blue's hair to an individual material, then his face, then his jacket, etc.) I say just wait until the script is updated for proper trophy support.


RE: Help with Sm4sh for Wii U Textures - MarioSonicU - 02-06-2015

How about the actual fighters' textures


RE: Help with Sm4sh for Wii U Textures - Mystie - 02-06-2015

(02-06-2015, 09:14 AM)MarioSonicU Wrote: How about the actual fighters' textures

They're just fine, for the most part. A few characters, such as Kirby, require certain parts to be separated into their own materials, however. (i.e. his hands and feet, which are one material normally, thus the hands and the feet have to be split up)


RE: Help with Sm4sh for Wii U Textures - Random Talking Bush - 02-06-2015

(02-06-2015, 12:02 PM)Mystie Wrote:
(02-06-2015, 09:14 AM)MarioSonicU Wrote: How about the actual fighters' textures

They're just fine, for the most part. A few characters, such as Kirby, require certain parts to be separated into their own materials, however. (i.e. his hands and feet, which are one material normally, thus the hands and the feet have to be split up)

I just thought of something. Seems like the models with the same names are merging themselves together, do a batch-replace, and try changing the following (three lines) in the script:

Code:
msh.name = (PolyName

to

Code:
msh.name = (z as string + "_" + PolyName

Lemme know if that separates the polygon groups properly for you.