MAME 0158 gfxset & tilemap capture update - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: MAME 0158 gfxset & tilemap capture update (/thread-26703.html) |
MAME 0158 gfxset & tilemap capture update - jin315 - 02-20-2015 mame 0158 gfxset and tilemap capture game : F1 dream basic tilemap F12 capture 0000 basic tilemap, big_0000 basic original tilemap small folder : tilemap size big folder : original tilemap size 4096 x 4096 0000_xx : 0000 snap number + layer number tilemap title S TAMP 0/1 4096x4096 OFFS 0,0 PEN 0 xy 1312x864 X 0 S : autosave -> ~ key (toggle) PEN : bground color (F5 F6 key adjust) xy : Tile Map You are here X : axis -> TAB key (toggle X or Y) 0 : tilemap x or y position (autosave) (F8 F9 key adjust) tilemap key move : home key (up) end key (down) delete key (left) page down key (right) page up (reset 0, 0) LSHIFT+ move = +16 LCONTROL + move = +64 F12 : snapshot F10, F11, Insert and Shift + P enable gfxset : as below bin : http://me2.do/xrB3uzNW scr : http://me2.do/GajBagkN build 32bit only 64bit : color wrong RE: MAME 0158 gfxset & tilemap capture - jin315 - 02-20-2015 source bin update shift + p update |