Codename S.T.E.A.M. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Codename S.T.E.A.M. (/thread-26912.html) |
Codename S.T.E.A.M. - Carpaccio - 03-29-2015 Well I absolutely love this game in almost every aspect, and I was wondering if anyone has looked into it's file format system. I noticed the portraits and such from the Spriters Resource. I was hoping someone was working on the models as well. I wanted to get most of the characters, especially Abe Lincoln and Starface... RE: Codename S.T.E.A.M. - Ehm - 03-30-2015 Models are LZ compressed BCH files. There are four extra bytes before the LZ header that need to be trimmed. Textures can be exported with Ohana3DS, but as far as I know these models can't be viewed/exported yet. RE: Codename S.T.E.A.M. - Carpaccio - 03-30-2015 This may be a stupid question, but is there any difference with viewing them from their compressed form but trimmed? I remember something being said about Ohana only working with the compressed versions of some bch models... RE: Codename S.T.E.A.M. - Ehm - 03-30-2015 The files won't load in Ohana while compressed, trimmed or not. RE: Codename S.T.E.A.M. - Carpaccio - 03-30-2015 Ah well, guess it's the waiting game for this bunch then. Thanks for your help though! |