WANTED: Spriters/Animators for Nonlinear 2D Sidescroller - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: Old (https://www.vg-resource.com/forum-148.html) +---- Forum: Commissions (https://www.vg-resource.com/forum-132.html) +---- Thread: WANTED: Spriters/Animators for Nonlinear 2D Sidescroller (/thread-27014.html) |
WANTED: Spriters/Animators for Nonlinear 2D Sidescroller - Lunar-Wind - 04-18-2015 == INTRODUCTION ==
Hello! We are a team of about 12 people working on a nonlinear 2D sidescrolling game after a previously successful crowdfunding campaign. We have a dedicated core team of animators/illustrators/concept artists as well as programmers; however, it is a daunting (but not impossible!) task for such a small team to work on a large-scale game. Therefore, we're recruiting! == PAYMENT ==
We will be paying by bounty, meaning you will be given a chunk of work as a task with a set price upon completion. There will be higher pay for larger/more complex tasks. == JOB DESCRIPTION ==
We need dedicated pixel artists/animators who are able to get assigned work done in a timely manner and follow basic directions. Qualifications: - Knowledge of pixel art. - Knowledge of color theory. - Ability to imitate the style of the game. Preferred: - Knowledge of real-life human and animal anatomy. - Knowledge of animation principles. == TASKS ==
As a pixel artist on our team, you will be tasked with one or more of the following, depending on your skillset. a. pixeling outfits for the player character b. pixeling/animating monsters for the enemies/bosses c. creating tilesets and such for the platforms/foreground scenery/buildings d. animating effects from attacks (melee, magic, etc.) Some tasks will allow for artistic freedom, while others will require you to replicate a drawn concept as closely as possible and/or use a predetermined color palette. == MORE DETAILS ==
GAME: Nonlinear 2D sidescroller with platformer mechanics (more details will be disclosed if you are chosen to be on the team) SIZE: The screen resolution will be 1280x720px. The length/width of all sprites must be in powers of 2 (e.g. 2, 4, 8, 16, 32...). Map tiles will be 32x32. Foreground scenery/props will be around the same size. The player character fits within 64x128. Enemies will generally be within 32x64 or 64x64. Bosses/minibosses may potentially be much larger than that, depending on the boss; same for building sprites. STYLE: Style-wise, we're aiming to imitate Eastern/anime styles (see avatar for game-related artwork by finalcake & myself). For more examples, see the art styles of: Bermuda Triangle (from Cardfight Vanguard), Kantai Collection, Kenkou Cross (Japanese artist), Pokemon. For animated effects, see the Fire Emblem 7/8 battle animations. TECHNIQUE: We will be using selective outlining with some manual anti-aliasing. Pokemon, Kirby, and the Marvel vs Capcom arcade game do this. An ideal example of an artist we like is michafrar (the person who animates the JonTron titlecards). == CONTACT US ==
If you are interested in becoming a member of our team, please contact 3rdwallstudios@gmail.com with a portfolio/samples of your work and any past experience, if any. Once you send an email, post on this thread to let us know (although this isn't necessary if you're a forum guest and don't have an account). If hired, the preferred/fastest method of communication is Skype, but email will also work. |