The VG Resource
Looks simple, but can't work out transparency. [Solved] - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html)
+---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html)
+---- Thread: Looks simple, but can't work out transparency. [Solved] (/thread-27025.html)



Looks simple, but can't work out transparency. [Solved] - Dazz - 04-22-2015

Hey guys,

so I've got a game here I'm trying to rip that looks super easy, but the big pieces of art seem to be giving me some grief.

[Image: JX8CdDB.png]

As you can see, I can get them working just fine in tiledGGD, but the outline disappears with transparency enabled. When disabled, it looks like this:

[Image: 0wqe0pE.png]

As you can see, there's a bunch of weird colors going on in these spots... And I have no clue what to do to fix this. Here is the file these came from specifically:
https://dl.dropboxusercontent.com/u/26973982/rom02.bin


If anyone has any clue, I'd appreciate it:

4x4 Tiled, 16 BPP, Little Endian
Palette is RGB.

Thanks!


RE: Looks simple, but can't work out transparency. - Garamonde - 04-22-2015

I'm quite fond of that art...


RE: Looks simple, but can't work out transparency. - Deathbringer - 04-22-2015

Are you sure there should be an outline in the game?


RE: Looks simple, but can't work out transparency. - Dazz - 04-22-2015

Yeah, I'm pretty sure - looking in game, there's quite a clear outline going on. Regardless - you wouldn't suspect all of those pixels to be transparent if they were different colors to the background, right?


RE: Looks simple, but can't work out transparency. - Dazz - 04-23-2015

All good, Barubary worked it out. It's all a bit weird, basically. He built a tool to convert the files from 16bpp to 32bpp, as it was something to do with that jargon. He's a super genius.