Request for help figuring out RLE compression - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: Old (https://www.vg-resource.com/forum-148.html) +---- Forum: Requests (https://www.vg-resource.com/forum-131.html) +---- Thread: Request for help figuring out RLE compression (/thread-27162.html) |
Request for help figuring out RLE compression - TGE - 05-23-2015 So basically I have this ps2 game that uses a form of RLE compression (seems likely) I've got both a compressed and an uncompressed version of the same file if that helps. Each compressed file starts with a small header. Code: UInt32 id; After that the RLE compression starts, though I'm not too familiar with them myself I can tell that the second byte is the amount of bytes to read. Samples: BU00A.zip (Size: 563.97 KB / Downloads: 207) |