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BRRES Viewer & MH Tri Player Anim's & Maya. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: BRRES Viewer & MH Tri Player Anim's & Maya. (/thread-27330.html) |
BRRES Viewer & MH Tri Player Anim's & Maya. - SaucyMonkey - 06-23-2015 http://postimg.org/image/kfmf2c4xx/ Working with: MH-Tri (Wii) Animation Data & Models. Here is the issue I am getting when I export the human animations. There is an option in the BRRES Viewer to "Play Rotations Only" but I am not sure how to accomplish this same task over in Autodesk Maya. I've got the NPC models who are rigged and I simply want to bring him over to Maya and then play an animation of my choosing on the rigged skeleton. How can I do this? The joints keep getting bunched up together and i'm really not sure how to fix this. http://postimg.org/image/49qccxi61/ Thank you! RE: BRRES Viewer & MH Tri Player Anim's & Maya. - SaucyMonkey - 06-25-2015 Does anybody have any kind of idea? |