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SmashU .omo animation format help - Printable Version

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SmashU .omo animation format help - Demonslayerx8 - 06-27-2015

Ineed help on figuring out the rest of the format. The only thing I can't figure out is the keyframe data, and that is the last bit of info I need just to convert these into FBX format or into a txt file. If anyone knows any hexing, that'll be really grateful! Anyways.. here's my data so far on its format, and some omo files I can hand over. I talked to TGE like a month ago, and he told me he'll make the script once the keyframe format is figured out.

People who helped me with the header section:
-Boobsey
-ASF1nk


Quote:0x06 - folder call(?)
0x08 - has an importance
0x0d - value of 2 for stages and 0 for character animations (possibly tells how many animations types are stored)
0x0e - bone references
0x10 - frame count
0x14 - indicates where index data start
0x18 - indicates next data start
0x1a - tells where next block starts
0x1e - data start
0x20 - bone entry identification?
0x30 - start keyframe(?)

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