The VG Resource
.cvs audio file conversion? - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Sounds Resource (https://www.vg-resource.com/forum-112.html)
+---- Forum: Ripping Help (https://www.vg-resource.com/forum-116.html)
+---- Thread: .cvs audio file conversion? (/thread-27511.html)



.cvs audio file conversion? - Catacomb82 - 07-26-2015

Two games I have, The Emperor's New Groove and Aladdin in Nasira's Revenge, store all of the dialogue spoken by the characters in .cvs files. There's only one .cvs file for each game. Importing the raw data into Audacity gives intensely loud static noise, although I can still recognize the game dialogue underneath it. I feel like I'm doing this wrong, can anyone help?


RE: .cvs audio file conversion? - Struggleton! - 07-27-2015

Could you upload some samples, please? Smile


RE: .cvs audio file conversion? - Catacomb82 - 07-28-2015

(07-27-2015, 08:40 AM)ThatTrueStruggle Wrote: Could you upload some samples, please? Smile

Sure thing, here's the .cvs file for The Emperor's New Groove. 
https://drive.google.com/file/d/0B-xsrR_GFKvCWVJLb3RtZU9vTmc/view?usp=sharing
The file name is called "english" because it's ripped from the English version of the game, btw.


RE: .cvs audio file conversion? - Struggleton! - 07-28-2015

This audio is a RAW type of audio. I've tried playing it in MFAudio, but all I get is a sped up compilation of voices. Maybe that's it?

Edit: I'm now reading this in 22050, and the sounds are MUCH better. Get MFAudio, set the Frequency to 22050, and you can play the audio.
Edit 2: I wrote a crappy extractor for RAW audio, if you'd like it. You can use this on the CVS file and then use MFAudio to play it. It then can be saved to a .WAV file.

requires python to run: https://raw.githubusercontent.com/ThatOneStruggle/pythonGameScripts/master/raw_file_extract.py
or if you don't want to use the script, you can download the extracted sounds here, in all their RAW audio goodness
[Image: EgJsjry.png]
use these settings to get the correct audio files


RE: .cvs audio file conversion? - Catacomb82 - 07-28-2015

(07-28-2015, 09:27 AM)ThatTrueStruggle Wrote: This audio is a RAW type of audio. I've tried playing it in MFAudio, but all I get is a sped up compilation of voices. Maybe that's it?

Edit: I'm now reading this in 22050, and the sounds are MUCH better. Get MFAudio, set the Frequency to 22050, and you can play the audio.
Edit 2: I wrote a crappy extractor for RAW audio, if you'd like it. You can use this on the CVS file and then use MFAudio to play it. It then can be saved to a .WAV file.

requires python to run: https://raw.githubusercontent.com/ThatOneStruggle/pythonGameScripts/master/raw_file_extract.py
or if you don't want to use the script, you can download the extracted sounds here, in all their RAW audio goodness
[Image: EgJsjry.png]
use these settings to get the correct audio files

Wow this is fantastic, thank you!!  Big Grin


RE: .cvs audio file conversion? - Struggleton! - 07-28-2015

(07-28-2015, 05:03 PM)Catacomb82 Wrote:
(07-28-2015, 09:27 AM)ThatTrueStruggle Wrote: -snip, tutorials-

Wow this is fantastic, thank you!!  Big Grin

no problem Smile


RE: .cvs audio file conversion? - Struggleton! - 09-05-2015

Sorry for bumping, but if you're still interested in ripping these sounds, I found a tool that mass converts them, it's called PSound. You basically scan a folder then select all the entries and press the convert button. It's very simple.
https://www.dropbox.com/s/9v85f3y0vrmq8f0/PSound-1.33.7z?dl=0