Strange filetypes in a 3ds game? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Strange filetypes in a 3ds game? (/thread-27606.html) |
Strange filetypes in a 3ds game? - nyandere - 08-16-2015 I want to rip some things from the 3ds game Tales of the World: Reve Unitia, mainly the character art used in story scenes. I've managed to get the rom decrypted and all that, but the resulting files don't seem to be anything common... I don't know what to do with .jtex or .bjae files, as google doesn't bring up anything relevant at all. Can anyone please help me with this? RE: Strange filetypes in a 3ds game? - Dazz - 08-16-2015 Can't much help you without some example files to look at - upload a zip with a handful of the files you want us to look at and we'll help you where we can RE: Strange filetypes in a 3ds game? - nyandere - 08-16-2015 I'm not entirely sure these are what I'm looking for, since I can't actually see what they are, but here's some files. RE: Strange filetypes in a 3ds game? - Ploaj - 08-16-2015 Having déjà vu with this format... Download Run it. Drag JTex files onto the window. It exports PNGs Notes: There are probably other pixel formats, but only one was used in the thing you linked, so it only for sure supports one. Upload those that don't work. The bjae are for piecing the parts together. If there are sprites that really need it then I'll look into it. For just portraits it should be fine as is. RE: Strange filetypes in a 3ds game? - Dazz - 08-16-2015 You sure those are the right colors? They seem a bit... weird. RE: Strange filetypes in a 3ds game? - Ploaj - 08-16-2015 Looks right to me. |