My SSBB sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: My SSBB sprites (/thread-2768.html) |
My SSBB sprites - spader555 - 10-26-2008 http://img504.imageshack.us/my.php?image=custommitesdo6.png Mites (SSBB).100% custom but still in progress http://img366.imageshack.us/my.php?image=greenalloybrawlbq0.png Green alloy (SSBB).100% custom but still in progress Red pikmin JUS style.Edit of chopper Blue pikmin JUS style.Edit of chopper My andross spritesheet (old) My spicycurry spritesheet (old) My first stage.Pictochat!!! C+C please RE: My SSBB sprites - Gors - 10-26-2008 Green Alloy: I don't know... What sprites have you done: the first, horrible one or the better looking ones? If you made that poor one, make it more like the good one. If you've made the good one, give him a better hue shift (just a bit) and increase contrast on his hands. Good job on these Pikmin: looks very deformed. Look blue Pikmin's ref pic. It's totally different, aside from color and leaf on its head (which needs work, too). They should be smaller, here's way too much colors on them, and the shading looks very dirty. Improve their animations, too. Andross: Totally wrong. You should make his face more angular, and not use gradient shading. Also it's choppy, ugly and lacks content. I suggest making another one from scratch. Spicy Curry: Here's a spriting tip, even if it doesn't look bad in your sheet: don't use MS Paint tools, as they make poor shapes. Just keep this in mind. You should make it on a side perspective. The way you've done would fit better in a LOZ game, or the very first GTA games. Your spoon has outlines while your plate hasn't. Remove it completely or don't use it at all. Pictochat: If I recall correctly, there's a screen boundary on the stage. Make them. RE: My SSBB sprites - Chdonga - 10-26-2008 1. Almost all of the sprites have some pillowshading in them. 2. What does JUS Stand for? 3. Andross doesn't even look like the real andross. 4. Andross doesn't have hands 5. Why is Green alloy's arms move to the left of his body when he walks? It's still good though 6. You should've made more stuff for the pictochat stage. 7. make more animations for the mites, all it is is a kick and stand. RE: My SSBB sprites - Manaphy94 - 10-26-2008 Pikmin: No,no,no. His body and shading are totally off. So is the plant on his head(Try redoing this) Andross: Pretty much the same thing as gorsal said. His head is shaped wrong. Look at the one in your picture see how his head is shaped. Do you think people will really want to use this andross when they have this one? http://spriters-resource.com/nintendo/starfox/starfox1/display.php?file=sf1_andross.png RE: My SSBB sprites - kyrtuck - 10-26-2008 Yeah, its not very good. The pikimin's head needs to be more tear drop shaped, and Andross is really messed up in terms of shading. You are gonna get dissed big time on this. RE: My SSBB sprites - spader555 - 10-26-2008 They're really old and they're my first sprites (Except for green alloy,pictochat and the mites) RE: My SSBB sprites - optimuskirby - 08-12-2011 i make sprites, but i dont know how to put them on a forum reply, i dont usualy use the forum RE: My SSBB sprites - Random Talking Bush - 08-12-2011 (08-12-2011, 02:41 AM)optimuskirby Wrote: i make sprites, but i dont know how to put them on a forum reply, i dont usualy use the forum... You do realize that this topic is two years old, and that you bumped it for no good reason, right? *warns, locks topic* |