Mr. S. Flommington's art collection - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: Mr. S. Flommington's art collection (/thread-27723.html) |
Mr. S. Flommington's art collection - SuperFlomm - 09-06-2015 It has been way too long since I had a thread where I showcase my sprite rips. So I want to start this thread with something big. Alexandria from Castle In The Darkness is devided into two stages. This is the second half. You might wonder where the first part is. Every screen in the game is 480x320 pixels, so the full sheet should be divisible in 480x320 rooms. However, it turns out I somehow missed 4 rows of pixels in Alexandria 1. Right now the sheet is 9596x2240 while it should be 9600x2240. This is why Alexandria 1 is not up yet. Before I noticed the issue I began work on Agros Forest. I just found where the pixels are missing. I'm fixing and submitting it now. Agros Forest Alexandria 1 Alexandria 2 RE: Mr. S. Flommington's art collection - SuperFlomm - 09-29-2015 So here are the sheets I made since last time. It has been a while. I should post here more often. Cave of Serpents For now this is the last Castle In The Darkness sheet (I will come back to it eventually). I moved on to The Sims 3 and The Sims Medival in the meantime. Some more sheets are waiting for approval. Loading Icon (Unused) Game Icons Traits Edit: Oh, I forgot, Railroad Tycoon 3 also happend. Loading Screens Portraits |