Mega Man X: Command Mission - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Mega Man X: Command Mission (/thread-27770.html) Pages:
1
2
|
Mega Man X: Command Mission - Carpaccio - 09-13-2015 As with Maverick Hunter X, I've been wanting to rip from this specific game for a very long time and am a bit surprised that no one has really looked into it at all. The models and textures are packed into corresponding ".arc" files. Here's a few of them to get started. Dropbox Link RE: Mega Man X: Command Mission - TGE - 09-14-2015 Code: # Mega Man X: Command Mission RE: Mega Man X: Command Mission - Carpaccio - 09-14-2015 Well it gets them unpacked...though I have no clue what to do with the resulting files... RE: Mega Man X: Command Mission - Struggleton! - 09-14-2015 Post them here so we can help out RE: Mega Man X: Command Mission - TGE - 09-14-2015 Here's a MaxScript to import the models (*.1_4 files). Not sure where the rigging or bones are though. The textures are stored in the *.1_0 files, but I don't know enough about gamecube texture formats to be able to convert them. RE: Mega Man X: Command Mission - Carpaccio - 09-14-2015 Er, this script consistently gives an error when trying to import anything. Something about 'Float' or some such. RE: Mega Man X: Command Mission - TGE - 09-14-2015 (09-14-2015, 04:56 PM)Carpaccio Wrote: Er, this script consistently gives an error when trying to import anything. Something about 'Float' or some such. Sorry. I updated the attachment. RE: Mega Man X: Command Mission - Carpaccio - 09-14-2015 Awesome! Works perfectly now! RE: Mega Man X: Command Mission - Chris Shade - 09-15-2015 Any luck with the models? RE: Mega Man X: Command Mission - Carpaccio - 09-15-2015 Yes, that script posted imports them into 3DSmax perfectly. Only problem is the textures. They need to be extracted either manually or someone needs to find a way to convert them. RE: Mega Man X: Command Mission - TGE - 09-15-2015 You could always try dumping them using an emulator. RE: Mega Man X: Command Mission - Carpaccio - 09-15-2015 I went the lazy route and extracted them from the PS2 version since they're the same, and actually common formats there (tim2 files). Also, UVs on extracted models are flipped, so just flip the textures vertically if you have to. RE: Mega Man X: Command Mission - Chris Shade - 09-15-2015 Does this help? http://www.sprites-inc.co.uk/sprite.php?local=X/CM/Textures RE: Mega Man X: Command Mission - Struggleton! - 09-15-2015 (09-15-2015, 09:27 PM)Carpaccio Wrote: I went the lazy route and extracted them from the PS2 version since they're the same, and actually common formats there (tim2 files). Also, UVs on extracted models are flipped, so just flip the textures vertically if you have to.Could you post the PS2 Model files? RE: Mega Man X: Command Mission - Carpaccio - 09-15-2015 Well I can post a sample, sure. Here's what seems to be Epsilon's battle model files. Dropbox Link |