Mega Man X 7/8 files. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Mega Man X 7/8 files. (/thread-27787.html) |
Mega Man X 7/8 files. - Carpaccio - 09-16-2015 Well, the final stretch, I figured we'd want to just get these done soon enough. If someone is able to figure this out we will be able to rip from all 3D Mega Man X games effectively. For Mega Man X 7, we have some hard-to-decipher files that I'm not sure of the nature of. I assume they contain both textures and models, so I'm including a few of them. They are of the extension '.emi'. Mega Man X 7 Files For Mega Man X 8, we have a huge 'data.bin' file that has everything stuffed into it. Mega Man X 8 File RE: Mega Man X 7/8 files. - Struggleton! - 09-16-2015 That DATA.BIN has a lot of sounds that can be played with PSound Edit: You can use MungeExplorer in order to view and extract everything from the DATA.BIN file RE: Mega Man X 7/8 files. - TGE - 09-16-2015 Code: # Megaman X 7 .emi RE: Mega Man X 7/8 files. - Chris Shade - 09-16-2015 And X8? Any luck on the models from there? RE: Mega Man X 7/8 files. - Carpaccio - 09-16-2015 Here are what I believe to be the relative model files for each game... Mega Man X 7 Mega Man X 8 RE: Mega Man X 7/8 files. - Carpaccio - 10-08-2015 Bit of an update here, I managed to get my hands on the PC version of Mega Man X8. Turns out the file system is a lot simpler than the PS2 version, and a texture extractor already exists for it's files. However the model efforts seem to have died, but they got very close. Here's a few of the model files from it, and let's hope we can get them figured out. Judging from the textures, Sigma is somewhere in these files. Dropbox Link |