ParappaFreestyle [libGDX] - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: ParappaFreestyle [libGDX] (/thread-27830.html) |
ParappaFreestyle [libGDX] - iMackshun - 09-21-2015 About a year ago, I decided to try out modeling in Blender. At that time, I had just gotten into the Parappa the Rapper series and instantly fell in love with it. Sure, the storyline was random and silly and the art style was...lacking. I think that is what gave it charm. Mostly for educational purposes, I decided to create a fangame where you pretty much play in "Cool Mode" all the time. I suppose this could appeal to those who could never triumph over the strict ranking system. As expected, replicating some of the animations proved difficult. I created multiple models, but I couldn't get them to animate like they do in-game. Ultimately, I ended up with a model that works for the most part, but still can't handle too complex of a movement. Features
Note: I've pretty much given up on this project, as I can't even begin to think about how I can get my model to deform the way it does in the original game. That, and it took me forever to model the flea market, and it still looks off, mostly because I had to deal with bad camera angles as a reference. Maybe I'll return to this once I become more skilled in modeling. I don't see much interest in this project as well. It started out as a good idea, but I've lost the drive to work on it. Download https://www.dropbox.com/s/zt34cv2n7j88ha4/ParappaFreeStyle.jar?dl=0 RE: ParappaFreestyle [libGDX] - JC1337 - 07-15-2016 This is really impressive. Sad shame that it's been unnoticed for a very long time. |