![]() |
Best Lighting for Models? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Best Lighting for Models? (/thread-27953.html) |
Best Lighting for Models? - Struggleton! - 10-07-2015 Hey guys! Right now, I'm currently looking for the best/most appealing lighting for models in 3DS Max. Note that this is using a Falloff map to get the fresnel effect ![]() ![]() Code: 1 Skylight (Shadows Enabled) ![]() Code: 1 Skylight (Shadows Disabled), 2 Omni Lights (1st one Shadows Enabled) Tell me what you think is the best one for rendering, and if you have any better ways of rendering! ![]() RE: Best Lighting for Models? - OS-PRIME - 10-07-2015 I like the first one since it's not as eye searing. RE: Best Lighting for Models? - nobody231 - 10-07-2015 (10-07-2015, 05:55 PM)ThatTrueStruggle Wrote: Hey guys! I think the second one has more dynamic lighting, but for more subtle situations, the first one is better. (dammit why doesn't blender have support for falloff maps...) |