Curses n' Chaos .trb files - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Curses n' Chaos .trb files (/thread-28242.html) Pages:
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Curses n' Chaos .trb files - tombmonkey - 11-25-2015 Before I go and rip some stuff from this game the old school way, attached are a few sample files if anyone wants to take a look at the format. RE: Curses n' Chaos .trb files - puggsoy - 11-26-2015 Files with "Texture" at the end contain the actual graphics. Real simple format, height at 0x07 followed by width, then 32-bit RGBA starting at 0x17. The other files without "Texture" are animation data, probably useful for organising the graphics. I'll try make something for this if nobody else does first. RE: Curses n' Chaos .trb files - tombmonkey - 11-26-2015 Please do so when you get the chance, because sadly I have no clue what to do with those numbers I have no freaking clue how you guys go about rebuilding images from raw data. (11-26-2015, 04:06 AM)tombmonkey Wrote: Please do so when you get the chance, because sadly I have no clue what to do with those numbers RE: Curses n' Chaos .trb files - Ploaj - 11-26-2015 This should work. It may not be the most intuitive or best looking thing, though. https://www.dropbox.com/s/pu7zj85g65rqu4e/Chaos.jar?dl=1 It's a jar file, so run it. It should open a window with nothing in it. Drag the file with "Texture" on it first and it should display the texture sheet. Then you may drag the other file (the animation data on) and it will export a PNG containing all the animations. Example output from the Medusa file Also, I only tested this on the Medusa file, so I dunno if the others would work any different. RE: Curses n' Chaos .trb files - puggsoy - 11-26-2015 Welp, that's half of my day gone. Maybe I should have said I was busy working on it Oh well, there you go anyway. EDIT: Turns out the animation format is a bit different than I thought anyway, so mine doesn't work RE: Curses n' Chaos .trb files - tombmonkey - 11-27-2015 It works great. Thank you. Can I make a tiny request? It turns out the static backgrounds and cutscenes do not have a second file (I hadn't seen them), they are just the texture data. They are displayed properly, I simply have no way of taking them out of the program besides taking a screenshot. Would it be possible to make it so when I press enter it exports the current texture without needing the second file? Thanks a lot, both of you. Edit: It seems like the program couldn't cope with this file, maybe because it's too large? https://www.dropbox.com/s/ca8gw7w2kyv0a8z/Endings.zip?dl=0 RE: Curses n' Chaos .trb files - Dazz - 11-27-2015 Just a heads up tombmonkey, please don't submit animated icons. We're trying to keep clear of them as much as possible as they're just distracting for users. We only use them on very few special cases. RE: Curses n' Chaos .trb files - tombmonkey - 11-27-2015 (11-27-2015, 07:18 AM)Dazz Wrote: Just a heads up tombmonkey, please don't submit animated icons. We're trying to keep clear of them as much as possible as they're just distracting for users. We only use them on very few special cases. Haha ok RE: Curses n' Chaos .trb files - Deathbringer - 11-27-2015 (11-27-2015, 05:53 AM)tombmonkey Wrote: It works great. Thank you. You could rip those with TiledGGD. And the ending file. Some things to note: - The width size (3963px) which took a bit to determine as it's not a standard resolution - The block underneath's width is 3947 Changed the links to Imgur. RE: Curses n' Chaos .trb files - tombmonkey - 11-27-2015 Images are not showing on my end. It seems like they are set to private on dropbox (error 403). RE: Curses n' Chaos .trb files - Ploaj - 11-27-2015 The ending file is a bit weird. I don't really understand how it works. I fixed it not displaying its texture though, but you would probably need to use TiledGGD to get the graphics from it. It's animation file will not process correctly either probably because the texture is so large. I added a button to export the texture. I also changed it to make the background color black and the frame colors magenta like you have been submitting them to make it easier. https://www.dropbox.com/s/pu7zj85g65rqu4e/Chaos.jar?dl=1 RE: Curses n' Chaos .trb files - tombmonkey - 11-27-2015 Thanks, now I hope deathbringer fixes the images so I can get the last bits since it appears he/she already did the hard part Getting my butt thoroughlly kicked in this game, barely managed to reach stage 4 so far XS. RE: Curses n' Chaos .trb files - Deathbringer - 11-27-2015 The images are the settings for TiledGGD, not actual sheets or anything. I can try to do the ending stuff but... https://i.imgur.com/ZC7WMPv.png <- Link for a reason it'll take some time to re-align segments. RE: Curses n' Chaos .trb files - tombmonkey - 11-27-2015 It looks like it's everything is complete with the two blocks, can't be sure. Calling it a huge victory anyway. Thanks. RE: Curses n' Chaos .trb files - Deathbringer - 11-27-2015 Block 1: http://i.imgur.com/owPuoso.png Block 2: http://i.imgur.com/rUNlk5q.png Hope you have some free time. There might be some errors but this literally choked my pc. |