Crash The Wrath Of Cortex Model Ripping HELP! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Crash The Wrath Of Cortex Model Ripping HELP! (/thread-28282.html) |
Crash The Wrath Of Cortex Model Ripping HELP! - harley201 - 12-03-2015 I am trying to rip some of the models on the GameCube version and I have no clue what the model format is or how to get a 3d model from the game. Some facts I know about the games file format The .obj file format doesn't use the normal .obj format so in other words, it cant be opened in blender the .bkn files seem like they are just backup files due to them being everywhere and they are .FILEEXTENSION.bkn I really want to try to rip them this way so I could get full levels and/or t posed characters, Also my computer sucks and it cant run the game but it can view the files RE: Crash The Wrath Of Cortex Model Ripping HELP! - Ecelon - 12-03-2015 could you provide some samples... of the objs and the like? RE: Crash The Wrath Of Cortex Model Ripping HELP! - harley201 - 12-03-2015 (12-03-2015, 07:22 PM)Ecelon Wrote: could you provide some samples... of the objs and the like? Yeah I can provide some examples of what I think are the actual models, I am speculating the .nus could be the models but the only thing that makes me change my mind is due to the fact that there is a pause.nus and a font.nus http://www.mediafire.com/download/o20hw9hcmczgmz8/TWoC+Maybe+Models.zip RE: Crash The Wrath Of Cortex Model Ripping HELP! - Struggleton! - 12-04-2015 (12-03-2015, 08:14 PM)harley201 Wrote:(12-03-2015, 07:22 PM)Ecelon Wrote: could you provide some samples... of the objs and the like? .nus could be a type of archive that holds different files. RE: Crash The Wrath Of Cortex Model Ripping HELP! - Ecelon - 12-04-2015 (12-03-2015, 08:14 PM)harley201 Wrote:(12-03-2015, 07:22 PM)Ecelon Wrote: could you provide some samples... of the objs and the like? I looked, I tried... I failed, sorry mate Chances are, what T.T.S said is correct though! RE: Crash The Wrath Of Cortex Model Ripping HELP! - Struggleton! - 12-05-2015 I wrote a BMS script to extract the files. Use it with QuickBMS Code: endian big //seems like idstrings are little endian but other values are big endian script's note: This is a pretty crappy script, it does a lot to achieve so little lol RE: Crash The Wrath Of Cortex Model Ripping HELP! - harley201 - 12-05-2015 (12-05-2015, 12:29 AM)ThatTrueStruggle Wrote: I wrote a BMS script to extract the files. Use it with QuickBMSStrange, I did everything correct but I got a error stating "Error: invalid command"xmath" or arguments -1 at line 7" I will see what the problem is but I bet I will fail to find it RE: Crash The Wrath Of Cortex Model Ripping HELP! - Struggleton! - 12-05-2015 (12-05-2015, 01:19 AM)harley201 Wrote:(12-05-2015, 12:29 AM)ThatTrueStruggle Wrote: I wrote a BMS script to extract the files. Use it with QuickBMSStrange, I did everything correct but I got a error stating "Error: invalid command"xmath" or arguments -1 at line 7" I will see what the problem is but I bet I will fail to find it Do you have the newest version of QuickBMS? RE: Crash The Wrath Of Cortex Model Ripping HELP! - harley201 - 12-05-2015 (12-05-2015, 02:34 AM)ThatTrueStruggle Wrote:I think so. But I will re-download again(12-05-2015, 01:19 AM)harley201 Wrote:(12-05-2015, 12:29 AM)ThatTrueStruggle Wrote: I wrote a BMS script to extract the files. Use it with QuickBMSStrange, I did everything correct but I got a error stating "Error: invalid command"xmath" or arguments -1 at line 7" I will see what the problem is but I bet I will fail to find it (12-05-2015, 11:12 AM)harley201 Wrote:(12-05-2015, 02:34 AM)ThatTrueStruggle Wrote:I think so. But I will re-download again(12-05-2015, 01:19 AM)harley201 Wrote: Strange, I did everything correct but I got a error stating "Error: invalid command"xmath" or arguments -1 at line 7" I will see what the problem is but I bet I will fail to find it Ok somehow I had version 0.5 no wonder I couldn't get it to work at all |