Is there any way to batch extract NCGR (DS Graphics) to PNG? - larsenv - 12-18-2015
As the title suggests, I was wondering if I could take Nintendo DS NCGR Graphics and with the NCLR Palettes convert them into PNG? Using Tinke manually is tedious.
Thanks.
RE: Is there any way to batch extract NCGR (DS Graphics) to PNG? - Hiccup - 12-18-2015
I'd also be interested in this.
RE: Is there any way to batch extract NCGR (DS Graphics) to PNG? - Ploaj - 12-18-2015
I thought about making a batch conversion for these formats once before, but I don't exactly remember the problem I encountered.
I think it was something to do with NCGR being a cell format. You would need the map file (NSCR) or (NANR) to build the sprites from the cells.
Of course, background stuff probably wouldn't need it, but it's the inconstancy that caused problems and makes the whole process not worth it.
Basically, tinke is probably the best way to rip these kinds of graphics.
RE: Is there any way to batch extract NCGR (DS Graphics) to PNG? - larsenv - 12-18-2015
Thanks, I already use Tinke.
Isn't there a Hotkey to extract?
RE: Is there any way to batch extract NCGR (DS Graphics) to PNG? - Dazz - 12-19-2015
I'd imagine extracting all of the files and using OilOfVitriol would be quicker?
RE: Is there any way to batch extract NCGR (DS Graphics) to PNG? - Skyla Doragono - 12-19-2015
(12-19-2015, 10:37 AM)Dazz Wrote: I'd imagine extracting all of the files and using OilOfVitriol would be quicker?
Not unless there's something else that can extract the files; you can't batch extract with Tinke either, and the batch Export function causes the program to crash.
RE: Is there any way to batch extract NCGR (DS Graphics) to PNG? - Dazz - 12-19-2015
DSLazy? Tinke batch extract always worked for me...
RE: Is there any way to batch extract NCGR (DS Graphics) to PNG? - Skyla Doragono - 12-19-2015
This is what I get when I try to do batch export.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.ReadChar()
at Ekona.Helper.LNK.Get_String(BinaryReader br, Boolean unicode, UInt32 offset)
at Ekona.Helper.LNK.Read_LinkInfo(BinaryReader br)
at Ekona.Helper.LNK.Read(String fileIn)
at Ekona.Helper.IOutil.LastSelectedFile()
at Ekona.Images.SpriteControl.Export_All()
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Tinke
Assembly Version: 0.9.0.0
Win32 Version: 0.9.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Tinke.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml.Linq/3.5.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Ekona
Assembly Version: 7.1.0.0
Win32 Version: 7.1.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Ekona.DLL
----------------------------------------
3DModels
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/3DModels.dll
----------------------------------------
OpenTK
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/OpenTK.DLL
----------------------------------------
999HRPERDOOR
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/999HRPERDOOR.dll
----------------------------------------
AI IGO DS
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/AI%20IGO%20DS.dll
----------------------------------------
BLOODBAHAMUT
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/BLOODBAHAMUT.dll
----------------------------------------
Common
Assembly Version: 0.3.0.0
Win32 Version: 0.3.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/Common.dll
----------------------------------------
DBK ULTIMATE
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/DBK%20ULTIMATE.dll
----------------------------------------
DEATHNOTEDS
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/DEATHNOTEDS.dll
----------------------------------------
EDGEWORTH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/EDGEWORTH.dll
----------------------------------------
Fonts
Assembly Version: 2.1.0.0
Win32 Version: 2.1.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/Fonts.dll
----------------------------------------
GYAKUKEN
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/GYAKUKEN.dll
----------------------------------------
HETALIA
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/HETALIA.dll
----------------------------------------
Images
Assembly Version: 3.0.0.0
Win32 Version: 3.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/Images.dll
----------------------------------------
INAZUMA11
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/INAZUMA11.dll
----------------------------------------
KIRBY DRO
Assembly Version: 1.3.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/KIRBY%20DRO.dll
----------------------------------------
LASTWINDOW
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/LASTWINDOW.dll
----------------------------------------
LAYTON
Assembly Version: 0.5.0.0
Win32 Version: 0.5.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/LAYTON.dll
----------------------------------------
MAPLESTORYDS
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/MAPLESTORYDS.dll
----------------------------------------
NINOKUNI
Assembly Version: 5.0.0.0
Win32 Version: 5.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/NINOKUNI.dll
----------------------------------------
Pack
Assembly Version: 5.2.0.0
Win32 Version: 5.2.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/Pack.dll
----------------------------------------
PSL
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/PSL.dll
----------------------------------------
SDAT
Assembly Version: 3.2.0.0
Win32 Version: 3.2.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/SDAT.dll
----------------------------------------
SF FEATHER
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/SF%20FEATHER.dll
----------------------------------------
Sounds
Assembly Version: 3.0.0.0
Win32 Version: 3.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/Sounds.dll
----------------------------------------
TC UTK
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/TC%20UTK.dll
----------------------------------------
Teniprimgaku
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/Teniprimgaku.dll
----------------------------------------
TETRIS DS
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/TETRIS%20DS.dll
----------------------------------------
TOKIMEKIGS3S
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/TOKIMEKIGS3S.dll
----------------------------------------
TXT
Assembly Version: 3.1.0.0
Win32 Version: 3.1.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/TXT.dll
----------------------------------------
WITCHTALE
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/WITCHTALE.dll
----------------------------------------
DSDecmp
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/DSDecmp.DLL
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
RE: Is there any way to batch extract NCGR (DS Graphics) to PNG? - Hiccup - 12-21-2015
Where can you get OilOfVitriol exactly?
|