Export from BRRES Viewer with textures? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Sounds Resource (https://www.vg-resource.com/forum-112.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-116.html) +---- Thread: Export from BRRES Viewer with textures? (/thread-28389.html) |
Export from BRRES Viewer with textures? - FinalSmash - 12-22-2015 So I've managed to rip the models from Xenoblade Chronicles, and import them into and export them from BRRES Viewer. I exported as .obj, but when I imported to Blender, the model is untextured. Is there any way to export so that the model is textured when imported into a modeling program? RE: Export from BRRES Viewer with textures? - Pingus! - 01-03-2016 (12-22-2015, 05:47 PM)FinalSmash Wrote: So I've managed to rip the models from Xenoblade Chronicles, and import them into and export them from BRRES Viewer. I exported as .obj, but when I imported to Blender, the model is untextured. Is there any way to export so that the model is textured when imported into a modeling program?Did you: A) get an .mtl file when exporting the obj? B) press Alt+Z in Blender C) UV Map the Textures Regardless of this being in the wrong section, these might be your errors. |