.dds files don't work - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: .dds files don't work (/thread-28467.html) |
.dds files don't work - turqouise - 01-01-2016 So I have a model from mario tennis ultra smash and I used the bms script and it decompressed it .. But when I try and decompress the textures it works but the textures arent seeable and cant be viewed or turned into another format. RE: .dds files don't work - Pingus! - 01-02-2016 (01-01-2016, 05:08 PM)turqouise Wrote: So I have a model from mario tennis ultra smash and I used the bms script and it decompressed it ..Is alpha enabled on the textures? Also, can you upload a sample so I can take a look? RE: .dds files don't work - turqouise - 01-02-2016 I can't test out the alpha atleast I dont think theres only like 5 or so good files buthey are barely good themselves I feel so dumb so I deleted the outdds_loseless folder and thats why I couldn't get the textures sorry RE: .dds files don't work - iyenal - 01-07-2016 The DDS files of 1KB are corrupted. Try reconvert it. RE: .dds files don't work - Random Talking Bush - 01-07-2016 Late reply, but use the "Lossless" conversion method for that, and then run this fix QuickBMS script on the DDS files afterward. For some dumb reason TexConv2 does not convert normal maps properly unless they're converted directly to full-colour RGBA8888 first, hence the "lossless" conversion necessary. |