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.dds files don't work - Printable Version

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.dds files don't work - turqouise - 01-01-2016

So I have a model from mario tennis ultra smash and I used the bms script and it decompressed it ..
But when I try and decompress the textures it works but the textures arent seeable and cant be viewed or turned into another format.


RE: .dds files don't work - Pingus! - 01-02-2016

(01-01-2016, 05:08 PM)turqouise Wrote: So I have a model from mario tennis ultra smash and I used the bms script and it decompressed it ..
But when I try and decompress the textures it works but the textures arent seeable and cant be viewed or turned into another format.
Is alpha enabled on the textures? Also, can you upload a sample so I can take a look?


RE: .dds files don't work - turqouise - 01-02-2016

I can't test out the alpha atleast I dont think

theres only like 5 or so good files buthey are barely good themselves
[Image: yh3TVTM.png]
[Image: LdhKU7J.png]

I feel so dumb
so I deleted the outdds_loseless folder and thats why I couldn't get the textures
sorry


RE: .dds files don't work - iyenal - 01-07-2016

The DDS files of 1KB are corrupted.
Try reconvert it.


RE: .dds files don't work - Random Talking Bush - 01-07-2016

Late reply, but use the "Lossless" conversion method for that, and then run this fix QuickBMS script on the DDS files afterward. For some dumb reason TexConv2 does not convert normal maps properly unless they're converted directly to full-colour RGBA8888 first, hence the "lossless" conversion necessary.