Zelda map model help - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Zelda map model help (/thread-28518.html) |
Zelda map model help - TeridaxXD001 - 01-10-2016 I ripped a model of the stage from the Japan-exclusive Navi Trackers mode of The Legend of Zelda: Four Swords Adventures. I used BMDview2 to rip the model and textures. I ran into a problem with texturing. There's a raised area of the ground that's covered with trees. Every other tree-filled area of the map has shadows perfectly placed under the trees. However, when I pick the texture that I think goes on this area, the shadows are all over the place. What can I do? Never mind, I figured it out. RE: Zelda map model help - $$$Link - 11-20-2021 Have you done any other modding or hacking with four swords or Navi trackers? Oh and also this map can be ported over to WW. I'm in a discord server with someone who did it. |