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Halfbrick Studios .tex files - SuperTVGRFan18496 - 01-12-2016 i need convert .tex files https://www.dropbox.com/sh/c6zkt2frkkeo598/AACVT8-NGgEZH41T0RzX5EEQa?dl=0 List of .tex file games -Fruit Ninja -Jetpack Joyride -Monster Dash and more Halfbrick Studios Games. RE: Halfbrick Studios .tex files - Pingus! - 01-12-2016 (01-12-2016, 01:27 PM)SuperTVGRFan18496 Wrote: i need convert .tex files There's a great program to convert called PVRTextTool. You can pick it up here: https://community.imgtec.com/developers/powervr/tools/pvrtextool With these files however, you'd have to File--> Wrap Raw Data as far as I'm aware. Someone in the community probably knows better than I do. RE: Halfbrick Studios .tex files - puggsoy - 01-13-2016 What a perfect opportunity to showcase GFXtract Code: # Halfbrick Studios .tex Copy this into a text file, change the extension to .gsl and use it in GFXtract. Hopefully it should be fairly straightforward. RE: Halfbrick Studios .tex files - cherijs - 06-13-2016 (01-13-2016, 12:17 AM)puggsoy Wrote: What a perfect opportunity to showcase GFXtract It's working with SuperTVGRFan18496 .tex But not working with my halfbrick .tex => https://www.dropbox.com/sh/r108zesxd2hs48n/AAAcAD5dWfG_9AsLnzT6ejaga?dl=0 Please help! RE: Halfbrick Studios .tex files - puggsoy - 06-13-2016 I'm getting something, but they need a palette: I can't find one in the files, can you find a separate file that may contain the palettes? RE: Halfbrick Studios .tex files - cherijs - 06-13-2016 (06-13-2016, 06:42 AM)puggsoy Wrote: I'm getting something, but they need a palette: hmm uploaded all files in the same link /assets/common0/textures/characters RE: Halfbrick Studios .tex files - cherijs - 06-15-2016 (06-13-2016, 06:42 AM)puggsoy Wrote: I'm getting something, but they need a palette: Any luck? maybe color chanels not right RGBA, BGRA, ABGR What script do you use? i can't get HEIGHT of image Image.hx:46: WIDTH: 404 Image.hx:47: HEIGHT: 0 Image.hx:48: fileNum: 0 Image.hx:49: lengthCheck: 0 Saving image: 404 x 0 - barrygun_01_SD.png RE: Halfbrick Studios .tex files - puggsoy - 06-16-2016 OK, I think I might have it. Unfortunately right now it would require me to write up a whole program especially for this, which I'd like to avoid. I'm currently busy with exams, but afterwards what I can do then is to try implement something into GFXtract that I've meaning to add for a while already. Once that's done I should hopefully be able to make a script that works for these. My last exam is in 2 days so after that I'll start working on this. RE: Halfbrick Studios .tex files - cherijs - 06-16-2016 (06-16-2016, 02:24 AM)puggsoy Wrote: OK, I think I might have it. Unfortunately right now it would require me to write up a whole program especially for this, which I'd like to avoid. And by the way, compiled GFXtract on mac - and Dialogs.openFile - filefilter with extension '*.*' don't work : you need to define exact extensions for script file and sprite like > private var TXT:FILEFILTERS = { count: 1, descriptions: ['Text files'], extensions: ['*.txt'] }; private var TEX:FILEFILTERS = { count: 1, descriptions: ['TEX files'], extensions: ['*.tex'] }; https://app.minbox.com/files/PRgoZHg RE: Halfbrick Studios .tex files - puggsoy - 06-16-2016 Wow, that's a bummer. To avoid doing that you can use the command-line to run it, but yeah that's still annoying. I've only tested my programs on Windows so far, I plan to go through them sometime and make them work on Linux as well (probably release binaries for it too). However I don't own a Mac so unfortunately I can't test for that, I do intend to get one eventually though, specifically for this sort of thing. Until then people will unfortunately have to fix these things themselves RE: Halfbrick Studios .tex files - cherijs - 06-16-2016 (06-16-2016, 05:12 AM)puggsoy Wrote: Wow, that's a bummer. To avoid doing that you can use the command-line to run it, but yeah that's still annoying. you can define more than one extension, atleast on mac filedialog allow to select .txt and .tex private var ALLFILES:FILEFILTERS = { count: 1, descriptions: ['All Files (*.*)'], extensions: ['*.*;*.txt;*.tex'] }; RE: Halfbrick Studios .tex files - snipa_monkeh - 06-04-2023 (06-16-2016, 02:24 AM)puggsoy Wrote: OK, I think I might have it. Unfortunately right now it would require me to write up a whole program especially for this, which I'd like to avoid. i know this is a bit of an old post, but did this ever end up in anything? i'm trying to get jetpack joyride uploaded to the spriter's resource but that's kinda tricky if yknow, all the sprites are black and white |