Any way to rip Neo Geo sprites without using Winkawaks? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Any way to rip Neo Geo sprites without using Winkawaks? (/thread-28619.html) |
Any way to rip Neo Geo sprites without using Winkawaks? - eureka - 01-28-2016 Yo, Noticed that there wasn't any Samurai Showdown III sprites on the site and wanted to fix that. I plan on doing it, but is there an easier way to do that than just using the tile viewer? Data ripping is difficult because the sprite data is 2BPP (Most Neo Geo games are encoded like this), unless they're a program that turns them back to 4BPP? RE: Any way to rip Neo Geo sprites without using Winkawaks? - BlackPool - 01-29-2016 Hi eureka if you rip it could you send me the data too? RE: Any way to rip Neo Geo sprites without using Winkawaks? - einstein95 - 01-29-2016 A quick google search brought up this http://blastar.citavia.de/files/NGFX.zip Seems what you may be wanting. RE: Any way to rip Neo Geo sprites without using Winkawaks? - aimeusdietger - 10-03-2018 Yo, Noticed that there wasn't any Samurai Showdown III sprites on the site and wanted to fix that. I plan on doing it, but is there an easier way to do that than just using the tile viewer? Data ripping is difficult because the sprite data is 2BPP (Most Neo Geo games are encoded like this), unless they're a program that turns them back to 4BPP? noticed pretty difficult any you me never post I'm prettysure you can use the Nebula 2.25b Emulator to rip the sprites from the game without encountering the process of them turning back to the 4BPP | guidomaggi || https://www.guidomaggi.com/us/men/boots/ | doing |