Klonoa for Super Smash Bros 5 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Other Creativity (https://www.vg-resource.com/forum-130.html) +--- Thread: Klonoa for Super Smash Bros 5 (/thread-28657.html) |
Klonoa for Super Smash Bros 5 - Questklonoa - 02-03-2016 Yes, I know that it's too early for character suggestions for SSB5(if that's an actual thing), but I just want to share my ideas. Attacks and tilts: Jabs: Using the Wind Sword, slashes horizontally and vertically. First slash has decent range, it can miss a crouching Kirby, but the second slash can hit a crouching Kirby, because it slashes vertically. Based on his Wind Sword attack in Namco X Capcom. (First: 5% Second: 4%) Dash attack: Klonoa does a quick horizontal slash with his Wind Blade, with good range. Same way Klonoa uses to utilize a double-tap attack with the wind sword in Klonoa Heroes. (7.5%) Up Tilt: Swings the Wind Ring over him. Mediocre damage, range and knockback. It attacks fairly slow too. (2%) Side Tilt: Klonoa lunges with his Wind Ring. Average damage, knockback and range. (5%) Down Tilt: Does a low-sweep kick. While slow, it can be used to easily trip opponents. Poor damage and knockback, but decent range. (2%) Specials: Neutral B: Wind Bullet (Acts as a projectile. While it travels slowly at medium range, it's somewhat useful as a gimping tool. (5%) Side B: Boomerang (Hits multiple times for a boomerang. It can be thrown diagonally in the air. Deals lesser damage the longer it goes. Can't be used again until the projectile goes back to Klonoa or flies out of boundaries. Klonoa's boomerang has a shorter travel distance than Toon/Link's, but Klonoa's deals more damage, more knockback, and can travel farther and faster the longer the charge. Can NOT be angled, unlike Toon/Link's.) (Uncharged: 4% Charged: 2% per hit, if all hits, it can have up to 14% damage total if most hits connect.) Down B: Beam Gnome (Acting as a reflector, Klonoa will spin around quickly to hit multiple times if close to an opponent. Reflects any projectiles. Deals fairly low damage, but has above average knockback. When used on ground, Klonoa can still move left and right while using Beam Gnome on ground, allowing Klonoa to close the gap to projectile users. Can be used in the air as a recovery tool, as using it can make Klonoa rise upwards, working like Luigi's/Dr. Mario's Down-B, but can travel slightly higher and has slightly more ending lag.) (4%) Up B: Moo Jump (Launches himself upwards while he throws a Moo downwards. Klonoa has a slightly shorter height than Sonic's/Mega Man's Up-B, but Klonoa's deals more damage if one gets hit by the Moo, and can semi-spike.) (5%) Final Smash: Thunder Hurricane & Mega Wind Bullet With Hewpoe charged with the Wind Bullet, will unleash a more devastating Wind Bullet that was used to destroy the nightmarish entity, Nahatomb, and fire it onto the opponent(s). Klonoa will catch an opponent with a large Wind Bullet, if successful, the Final Smash will go into cinematic, the caught opponent is then struck with Thunder a number of times, then appears Hewpoe beside Klonoa. With Hewpoe, he will fly into the Wind Ring, and Klonoa will blast the Wind Bullet charged by Hewpoe, into the opponent(s). Deals a lot of damage and knockback, but it can KO opponents anywhere, when they're at 20%. (Thunder total: 28% Mega Wind Bullet: 8%) Smash attacks: Side Smash: Charged Wind Bullet (Charges a stronger Wind Bullet to hit the opponent with good range. Based on his Wind Bullet attack in Namco X Capcom. Unlike his Neutral B, his Wind Bullet attack, the side smash version is bigger.) (8-17%) Down Smash: Overhead Hammer Swing (Swings the hammers overhead, and slamming the hammer into the ground. Good range. The windbox applies if an opponent is far enough to not take damage, but is close enough to be pushed away instead. If sweetspotted, any enemy hit at the head of the hammer will get buried. If sweetspotted offstage or hanging on a ledge while the invincibility ran out, it can spike the opponent. If sweetspotted on a shield while slightly charged, it can almost instantly shatter shields. Easily punishable, due to long starting and ending lag.) (Sourspotted: 5-12% Sweetspotted: 8-17%) Up Smash: Upward Wind Bullet blast. (Fires a orb blast of wind from the ring in an upward angle. Travels at slow speeds, but deals good damage and knockback if it hits an opponent, while gradually getting faster.) (7-11%) Air moves: N-Air: A jump kick (Late: 6% Clean: 8%) F-Air: Wind Hammer Swing, can spike if it hits at the sweetspot, the hammer's head, and if it hits an opponent in front of the user. If it hits anyone over the user but it sweetspotted, it acts as a sourspot. (Sourspotted: 8% Sweetspotted: 10% + Spike) B-Air: Does a back kick. Not very powerful for a B-Air in terms of damage, but isn't the worst, as it can still do pretty knockback. (7%) D-Air: Downwards Arm Cannon blast: Aims his arm cannon downwards, and fires a giant spiked ball. Deadly spiking power, damage and knockback. Long ending lag. Can launch Klonoa slightly upwards, but due to the ending lag, it is unreliable as a recovery tool. (12%) U-Air: Upwards Arm Cannon blast: Aiming his arm cannon upwards, fires a giant spiked ball upwards. Deals slightly lower damage and knockback than D-Air. Long ending lag, and can launch Klonoa downwards. (10%) Other attacks: Get-up Attack(front): Gets up, lunges the ring in front of him, and then punches behind him. (7%) Get-up Attack(back): Gets up, swings the ring behind him, and then swings the ring in front of him.(7%) Get-up Attack(trip): Kicks in front of him and swings the ring behind him as he gets up. (5%) Edge Attack: As he gets up, he then kicks while spinning. On-Screen Appearance: Flies in with his Air Board, and the Air Board flies off. Hurtsound: -Makes a hurt-sound when he gets normally damaged in Klonoa Heroes(very minor hurt). -Yelps "magya!"(slightly hurt). -Yelps "magya!" more louder and painful sounding than the other one(very hurt). Grab: He will use the Wind Bullet on the opponent. Unlike what's portrayed in the game, the opponent appears in front of him instead of carried over Klonoa when caught. Pummel: Hits the opponent with his ring. (2%) Throws: Foward Throw: Throws opponents fowards, the same way as Klonoa did when he throws his caught opponent. Decent knockback and damage, but if the thrown opponent hits another opponent, the other opponent is hit with a bit more knockback. (6%) Down Throw: Swing the hammer onto them, launching them horizontally and slightly diagonally. Good knockback and damage. Can be used if he grabs someone offstage while in mid-air, launching the opponent straight down, while launching himself upwards, aiding his recovery. (8%) Back Throw: Spins around, then throws them behind him. Decent knockback, but average damage, doesn't hit anyone else but the thrown opponent if performing this throw. (5%) Up Throw: Throws the opponent upwards, and fires one projectile from his ring. Knockback is average, and deals below average damage, but the projectile can damage them and launch them a bit further upwards. (Throw: 3% Projectile: 4%) KO: -Off-stage: a. Makes the sound he does when he loses all his hearts in his Door to Phantomile incarnation (Less Likely to occur) b. Screams "magya!" (More Likely to occur) -Star KO: Makes the same sound when he falls into a pitfall, but is echoed. -Screen KO: Flies to the screen and flops on the screen, when he falls off the screen, his hat falls off of Klonoa. Stunned animation: -Klonoa crouches on the ground, holding onto his hat, trying to recover from being stunned. His hitbox seems to be smaller that way, but it still won't make him avoid most moves. His expression will show Klonoa with spiral eyes, as if he's in a stunned or confused state. Sleeping Animation: -Same sleeping animation he does in Empire of Dreams. Edge balance Animation: -Klonoa will do a similar animation when he is near the edge of a platform in the Wii Remake. Taunts: -(Up taunt) Huepow flies out of the ring, floats around for a bit, and flies back into his ring. -(Side taunt) Klonoa jumps in the air and shouts his trademark "Wahoo!". -(Down taunt) Klonoa will toss his ring up into the air, and catch it when it falls down. Victory Fanfare: http://216.227.134.162/ost/klonoa-2-lunatea-s-veil-music-collection/jdsuodfmyr/72-title.mp3 Victory Poses: -Klonoa runs around with Huepow, and after Huepow went back into the Ring, Klonoa aims the ring at the screen and poses. Same pose done in the American Boxart of Door to Phantomile. -Klonoa cross his arms with his index finger pointing out from his left hand, while the wind blows Klonoa's ears behind him. -Klonoa flies in the victory area with his air board, jumps off his air board, then onto his feet, and then strikes a V sign. No Contest/Losing animation: Does a similar clap like Sonic's clapping/no contest animation, except Klonoa claps at a more slower pace, and claps more vertically. Idle animations: -1. He does the same standing animation in his GameBoy incarnations, aside from Densetsu no Star Medal. -2.a)Klonoa will yawn and stretch his arms. Based on his idle animation from the Wii Remake. -2.b)He pulls off hat, spins his hat around, and puts it back on. Based on one of his idle animations from Empire of Dreams and Dream Champ Tournament. Palutena's Guidance: Pit: I wonder who's this little guy here? Palutena: That's Klonoa. He's a young hero that saved Phantomile, and Lunatea, and is known as a "Dream Traveler". He also happens to restore the moon to the sky after the moon shattered. Pit: And... that moon isn't Arlon's Moon Fortress, isn't it? Palutena: Of course not, Pit. And speaking of Arlon... Pit: Right... so what is this giant ring he's carrying? Palutena: That's the Wind Bullet, this giant ring can inflate enemies with a small concentrated ball of wind with a small touch. However, it doesn't seem to affect any one of us somehow... Pit: It can inflate enemies? Are you sure that it's considered, a bad thing, Lady Palutena? Palutena: Just watch out, Pit. He may be lightweight, but some of his moves can deal a ton of damage. Pit: Okay, any more I can learn about Klonoa? Palutena: He has an arsenal of weapons he can use in battle, he can use swords, boomerangs, arm cannons and a shield. While it seems that he has large ears that can allow him to fly, he doesn't seem to fly that often... Pit: You know, I feel bad for this little fella. Maybe we can try to introduce him to the others? Palutena: Good luck Pit. Aesthetics: =Klonoa appears in his Lunatea's Veil attire by default, but he is more brightly coloured, he is somewhat smaller, and the ring's jewel is slightly more brighter green. Klonoa's fur has a more tint of blue, and with his eyes being more brighter. =His walking and running animations are based on the Lunatea's Veil running and walking animations. =Some of his attack animations are mostly based on his attacks in Namco X Capcom, but some animations originating in Klonoa Heroes: Legend of the Star Medal. =His palette swaps/attire are based on his other incarnations. =Klonoa's ears and tail move depending on whether he's falling, the direction of wind, vacuume effect, or gravity. The 3DS version, however, only Klonoa's tail disobeys gravity, while the ears only move by gravity or if Klonoa tripped onto the ground/didn't tech a fall. =Klonoa's front hair, if using his Lunatea's Veil incarnation or his Summer Costume is also affected by wind. =Unlike what's portrayed in his own game, the Wind Bullet doesn't inflate anyone, non-fighter characters included, instead, the caught character will only have a green glow on them. Positive: +Smash attacks mostly have low starting and medium ending lag. +Smash attacks deal good damage and knockback, mostly the Side Smash. +Decent air game. +Has the ability to grab while in mid-air. +When he grabs someone in mid-air, while still in mid-air, he can only use his down throw, which Klonoa throws his enemy downwards, but with low launching power, while launching himself upwards, aiding his recovery. +Has decent vertical and horizontal recovery. +Moo Jump can be more useful as a gimping tool than Sonic's, as Klonoa's can semi-spike. +Being lightweight, lighter than Meta Knight, he can recover slightly easier. +F-air has good spiking power, despite being slightly weaker than Donkey Kong's F-air. +Flying Moo can be used to attack from afar, alongside with his Boomerang. +Wind Bullet can be a useful gimping tool. +Beam Gnome reflects projectiles. +Some of his moves have disjointed range. +Down Smash is useful for edge-guarding and against shields. +Klonoa, aside from his weight and fallspeed, he can footstool slightly higher when on air than most characters, and can footstool about 6 times before landing. Negative: -Being lightweight, he gets KO'd easily. -Despite that he's lightweight, Klonoa's a very slow lightweight character. Being only being faster than Jigglypuff. -Boomerang has a shorter travel distance than Toon/Link's boomerang, making it harder to hit enemies from a distance. -While in mid-air, Klonoa can only grab and throw once, even after he did caught someone mid-air. -Despite being at a similar height as Sonic, being slightly shorter, he is much lighter than Sonic. -His crouch height is still not low enough to avoid projectiles, but is still low enough to avoid Samus' upward angled side tilt. -F-air and D-air is slightly slower than B-air, U-air and N-air. -All tilts barely do much damage and knockback, but is useful in certain situations if you're unable to use Smash attacks, specials, etc. -Battle damage can put Klonoa in a slight disadvantage. When he blocks a move 15 times without perfect shield, it puts Klonoa's throws and attacks with his ring with reduce damage and knockback. However, f-throw still has the same knockback and damage. -Down Smash is easily punishable. -His footstool jumps raise him upwards a little more shorter on ground. -Despite that Klonoa can float into the air for a few seconds, as he can do in his respectful games, he doesn't use it. -His recovery, while decent at best, throws Klonoa upwards slightly lower than Spring Jump/Rush Jump, making his recovery sub-par compared to Sonic/Mega Man if trying to recover before Sonic/Mega Man. Voice Actor: Voice by Kumiko Watanabe, albeit using clips from the Wii Remake of Door to Phantomile, or a new set of voice clips. Map: -Breezegale -The Moon Kingdom Trophies: -Klonoa: Being one of the most overlooked characters ever, he is still known to have defeated Ghadius and saving Phantomile and Lunatea. He is able to use a big arsenal of weapons, from his Wind Ring, Hammer, Sword, Beam Gnome(a reflector), Boomerang and arm cannons, making Klonoa a very versatile character of choice, to attack from afar and up close and personal, or both. -Klonoa (Appearance is his Lunatea's Veil incarnation. He does the same pose from the Japanese boxart/his artwork of Lunatea's Veil.): Klonoa's Up Special, Rising Beam Gnome will allow him to rise upwards, spinning a reflector in very quick succession. It will reflect any projectiles on the way up. His Down Smash, an overhead hammer swing, will bury any opponents if hit at a sweetspot; the head of the hammer. -Huepow: Huepow is a Ring Spirit and Klonoa's sidekick and friend. He has a strong sense of justice, and won't hesitate to get involved into a dangerous situation. He also acts as a power source for Klonoa's Wind Ring, to allow Klonoa to fire a orb blast of wind. It might also be possible that he knows more about Klonoa's true origins than any other... Stats: Grab Range: 3.3 Pivot Grab Range: 4.6 Grab time: 1.4 seconds Pivot Grab time: 1.7 second Sidestep/Spot dodge frames: 2-16 / 25 Rolling frames(foward): 4-15 / 27 Rolling frames(backwards): 4-18 / 32 Rolling distance(foward): Between Luigi and Donkey Kong. Rolling distance(backwards): Between Pit and Dark Pit. Slow Walkspeed: 0.24 Medium Walkspeed: 0.50 Fast Walkspeed: 0.80 Runspeed: 1.3 Jump Frames: 6 Frames Jump Height: He has a similar first jump height of Mario. His 2nd jump carries Klonoa up higher than his first jump, but it is slower than his first jump. Weight: 82 Power Limit: 22 Regular Falling Speed: 1.4 Fastfall Speed: 2.4 Air Speed: 0.95 Height: Slightly shorter than Sonic. Gravity: 1.2 Air acceleration: 0.6 Traction: 0.55 Character Type: Gadget user Battle Damage(if possible in the next Smash Bros): -If Klonoa blocks about 15 hits via shield without perfect shield, the gem on his ring will have a crack on it. Because of this, his shield will delay 5% faster, and his attacks with the ring will deal 1% less damage and knockback, and the throws that Klonoa can do have decreased knockback and damage, but forward throw isn't affected by this. -If Klonoa is hit lightly 12 times, with or without shield, the Pac-Man emblem on his hat will be scratched. If hit lightly 20 times, the Pac-Man emblem will crack. No effect on gameplay. -If Klonoa is hit with a knockback move at 120%, his hat will fly off, depending on the costume with the hat he's wearing. Klonoa can pick up his hat and put it back on, similar way like Vega does when his mask flies off in Street Fighter, and is purely cosmetic. Head Icon: His head icon is represented with his own hat instead of his head. Palette Swap Colours and appearances: Blue(default): Based on his attire of Lunatea's Veil and other media, such as Namco x Capcom. Red: Based on his attire from the original Door to Phantomile/Moonlight Museum. Red: Based on his Wii remake attire. Dark Blue: Wears his Summer costume. Yellow: While using his Wii remake attire, is based on Joka, the antagonist of the Klonoa series. Pink: Using his attire of Lunatea's Veil, is based off of Lolo. Purple: Using his attire from the original Door to Phantomile, is based on Ghadius, the antagonist of the said game. Dark Red: Wears a red Summer costume, with a green Moo mask instead of a red Moo mask. Splash Art Quote: "Klonoa steps wind!" Crowd Cheer: Klo - no - a! Boxing Ring Title- Dream Traveler of the Wind Series Symbol: Can be represented by the Wind Bullet, his hat, or the crest of the Wind Village. Kirby Hat: Kirby dons Klonoa's hat with his ears. Map Soundtracks(of course, all of the soundtracks will be remixed, too): Inquisitive Waltz- http://216.227.134.162/ost/klonoa-of-the-wind-door-to-phantomile/lxesemrzvq/102-inquisitive-waltz.mp3 Windmill Song- http://216.227.134.162/ost/klonoa-of-the-wind-door-to-phantomile/xrwedbfnsl/104-the-windmill-song.mp3 The Longo Rango- http://216.227.134.162/ost/klonoa-of-the-wind-door-to-phantomile/wwlfmgybvw/109-the-rongo-lango.mp3 Stepping wind- http://66.90.91.26/ost/namco-x-capcom/magafcwahv/21-klonoa-2-stepping-wind-.mp3 How did I do? RE: Klonoa for Super Smash Bros 5 - Maxpphire - 02-04-2016 Thats actually very well thought out. Much more thought out that any other SSB fantasy moveset I've ever seen. That being said Klonoa is pretty much a dead IP and it isn't going to happen. RE: Klonoa for Super Smash Bros 5 - Red Haired Bastard - 02-04-2016 Not to ruin your dreams or anything, but like crash bandicoot. Klonos is kinda a dead series. RE: Klonoa for Super Smash Bros 5 - Questklonoa - 02-04-2016 (02-04-2016, 12:38 AM)MaxATK Wrote: Thats actually very well thought out. (02-04-2016, 12:58 AM)Red Haired Bastard Wrote: Not to ruin your dreams or anything, but like crash bandicoot. Klonos is kinda a dead series. I appreciate both of your guy's thoughts and opinions about it. Even if you said "it's a dead series/IP" hurts, it's the truth, and I accept that. Even the most obscene IP in Nintendo's library can be revived, as shown in Brawl. But then again, as Klonoa's only a Namco IP, it won't really happen, unless he is chosen as a Namco rep. |