Extraction Evoland 2 - blancket - 02-05-2016
Hello. I am a newcomer in the world of ripping and I'd really like to be able to retrieve and view textures and model Evoland 2. But can not find the way to open the file res.pak. Given the size of the file, I'm almost certain that this is the one that contains all the resources.
If someone just put me on the path I shall be delighted.
Sorry for my english, i'm french.
Good day to you.
Thank you.
RE: Extraction Evoland 2 - beastedot9 - 03-02-2016
Code: #script for quickbms
# By Allen
#2015-9-1 Evoland 2 .pak
idstring "PAK\0"
get DataOffset long
get fileSize long
get dummy short
get numFolder long
for i = 0 < numFolder
set folderName string ""
CallFunction unpack 0 folderName
next i
StartFunction unpack folderName
get namelen byte
getdstring name namelen
get type byte
if type == 0
get offset long
get size long
get dummy long
math offset += Dataoffset
set fname string FolderName
string fname += /
string fname += name
log fname offset size
elif type == 1
string folderName += /
string folderName += name
get numEntry long
for j = 0 < numEntry
set folderName2 string folderName
CallFunction unpack 0 folderName2
next j
endif
EndFunction
Just in case any users search for the same, this is the script I used. Aluigi posted this over on the Zenhax forum.
RE: Extraction Evoland 2 - LexSeifer - 01-20-2024
(03-02-2016, 05:14 AM)beastedot9 Wrote: Code: #script for quickbms
# By Allen
#2015-9-1 Evoland 2 .pak
idstring "PAK\0"
get DataOffset long
get fileSize long
get dummy short
get numFolder long
for i = 0 < numFolder
set folderName string ""
CallFunction unpack 0 folderName
next i
StartFunction unpack folderName
get namelen byte
getdstring name namelen
get type byte
if type == 0
get offset long
get size long
get dummy long
math offset += Dataoffset
set fname string FolderName
string fname += /
string fname += name
log fname offset size
elif type == 1
string folderName += /
string folderName += name
get numEntry long
for j = 0 < numEntry
set folderName2 string folderName
CallFunction unpack 0 folderName2
next j
endif
EndFunction
Just in case any users search for the same, this is the script I used. Aluigi posted this over on the Zenhax forum.
Hi. how can i use this script?
RE: Extraction Evoland 2 - applecuckoo - 01-21-2024
(01-20-2024, 09:00 PM)LexSeifer Wrote: (03-02-2016, 05:14 AM)beastedot9 Wrote: Code: #script for quickbms
# By Allen
#2015-9-1 Evoland 2 .pak
idstring "PAK\0"
get DataOffset long
get fileSize long
get dummy short
get numFolder long
for i = 0 < numFolder
set folderName string ""
CallFunction unpack 0 folderName
next i
StartFunction unpack folderName
get namelen byte
getdstring name namelen
get type byte
if type == 0
get offset long
get size long
get dummy long
math offset += Dataoffset
set fname string FolderName
string fname += /
string fname += name
log fname offset size
elif type == 1
string folderName += /
string folderName += name
get numEntry long
for j = 0 < numEntry
set folderName2 string folderName
CallFunction unpack 0 folderName2
next j
endif
EndFunction
Just in case any users search for the same, this is the script I used. Aluigi posted this over on the Zenhax forum.
Hi. how can i use this script?
It's a QuickBMS script. I can't really speak for how to use it on Windows (I use Linux), but there should be plenty of guides on the web about it. Hope this helps!
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