Twilight Legends (Zelda Twilight Princess sequel) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: Twilight Legends (Zelda Twilight Princess sequel) (/thread-28702.html) |
Twilight Legends (Zelda Twilight Princess sequel) - Avatarus - 02-10-2016 The Legend of Zelda - Twilight Princess fan sequel
I've started this project back in 2010 with intention to extend the storyline of Twilight Princess. This resulted in a giant project, that already took 6 years. So far, there are tons of scripted features, but content-wise it is quite poor. If you're interested, you'll find a list of vacancies on the website. I'm posting progress reports every week there. Also, help with ripping tools, like MaxBMD is needed, thus we are looking for reverse engineer. Links: Website YouTube Videos: RE: Twilight Legends (Zelda Twilight Princess sequel) - iyenal - 02-10-2016 It look very good, animations implementations is amazing, but I think the graphics should be improved. In what game engine it was done ? RE: Twilight Legends (Zelda Twilight Princess sequel) - Avatarus - 02-10-2016 It is done in UDK. We've remade some models and textures (mostly models), but this is just a drop in the ocean. RE: Twilight Legends (Zelda Twilight Princess sequel) - iyenal - 02-10-2016 UDK is pretty good in graphics. Do you have implemented Global Illumination and Physically Based Shaders ? I can submit models for recent Zelda games (Wind Waker HD...) RE: Twilight Legends (Zelda Twilight Princess sequel) - Avatarus - 02-10-2016 I'm not using global illumination, it is static lighting. It may be useful for indoor levels, like dungeons, though. Physically based shading is only added to UE4, isn't it? I've not tried to implement anything like that. Honestly, making nice graphics is not my strongest side. RE: Twilight Legends (Zelda Twilight Princess sequel) - Khyze - 02-18-2016 Why the video is of the last year? i just noticed that the Shadow didnt follow Link when he jumped to the higher places... When the demo will come out? I want to play!, Pretty Badass animations btw... RE: Twilight Legends (Zelda Twilight Princess sequel) - Avatarus - 02-18-2016 There are no new videos because of TPHD announce. I'm afraid of copyright stuff. It's also dangerous to release a demo. Just remember what they did with Super Mario 64 HD. RE: Twilight Legends (Zelda Twilight Princess sequel) - Khyze - 02-18-2016 (02-18-2016, 11:11 AM)Avatarus Wrote: There are no new videos because of TPHD announce. I'm afraid of copyright stuff. It's also dangerous to release a demo. Just remember what they did with Super Mario 64 HD.Same as Square Enix and Chrono Resurrection? well so, what is your idea? I heard about a "trick", you finish the game and upload the full version, the rest maybe you already know it? (Is that your plan?) Also, are you planning about uploading new videos? (Or it will be like the "trick" that i said?), you cant be scared forever >.< Anyway, the last resource would be modify the models (To avoid copyright for original characters) and twist a little bit the story (This may sound dissapointing but if you cant do it as you planned it, this is a last resort...) RE: Twilight Legends (Zelda Twilight Princess sequel) - Avatarus - 02-18-2016 I don't have any certain plans. We're just doing what we can to make it playable. Demo releases will be required for testing, but there are too much stuff to make until then. I doubt it is possible to finish it without modelers and level designers. Actually, videos are helping much to realize what features are missing and what bugs I didn't noticed. It usually takes a few days to fix everyting before I can capture it in one shot. So, more of them may come in the future. Perhaps... RE: Twilight Legends (Zelda Twilight Princess sequel) - Big Claudia - 02-20-2016 I do not know what to say guy, that's right I wanted to play my game, the same. but unfortunately in the extraction of the models I'm still working on it, and I come out 3ds format and I have to do it all by hand. |