Mortal Kombat X Rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Mortal Kombat X Rips (/thread-28714.html) |
Mortal Kombat X Rips - ebross67 - 02-13-2016 Hey Gang, I'm new to the ripping of game models. I have had great success with using Ninja Ripper on a few of my games. The one I'm having issues with is Mortal Kombat X. I was able to launch Ninja Ripper in the game and extract rip files. My issue is all the rips files are collapsed to a single point. Anybody have any ideas how to correct this. When I check the point statistics in 3DS Max it says it has 6000 points. any suggestions would be great. Thanks. RE: Mortal Kombat X Rips - sutinoer - 02-13-2016 Its easy if you use gildors unmodel. Link here: http://www.gildor.org/downloads For Import models in 3DS Max you need actorX plugin. Link here: http://www.gildor.org/projects/unactorx I hope the YouTube video can help you More: https://youtu.be/nKBRBqLllj4 RE: Mortal Kombat X Rips - ebross67 - 02-14-2016 You are awesome Sutinoer. Umodel worked perfectly. My favorite character is Subzero, and I was able to rip the model and create a .obj with Noesis, pose and rig it in Lightwave. I imported the posed model in Zbrush and made it print ready. I'm currently 3D printing it on my Flashforge Creator Pro. It's cool to have the character next to you when playing. Thanks again. |