Trying to rip from 'Sonic & All-Stars Racing Transformed' - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Trying to rip from 'Sonic & All-Stars Racing Transformed' (/thread-28826.html) |
Trying to rip from 'Sonic & All-Stars Racing Transformed' - Arctiq - 02-27-2016 Hello. I'm trying to rip the Skies of Arcadia map models from 'Sonic & All-Stars Racing Transformed'. The Delphinus model looks too sexy and I must have it. Where should I start by ripping them? I have a Steam copy of the game and in the data folder I see these files. Those 'GameAssets' files look really tempting to me. How could I open these files? I've been searching for hours but to no avail. RE: Trying to rip from 'Sonic & All-Stars Racing Transformed' - Pingus! - 02-27-2016 (02-27-2016, 10:28 PM)Arctiq Wrote: Hello. I'm trying to rip the Skies of Arcadia map models from 'Sonic & All-Stars Racing Transformed'. The Delphinus model looks too sexy and I must have it. Where should I start by ripping them? I have a Steam copy of the game and in the data folder I see these files. if you could upload these samples, people could help and take a look for you! RE: Trying to rip from 'Sonic & All-Stars Racing Transformed' - Arctiq - 02-28-2016 (02-27-2016, 11:42 PM)Anex Wrote: if you could upload these samples, people could help and take a look for you! Here is the link to the asset files. I hope this is what you mean. https://www.mediafire.com/?8kcmkbm0sphcl0i RE: Trying to rip from 'Sonic & All-Stars Racing Transformed' - rveyrand - 07-16-2019 first of all: sorry for thread necro, but it seems my research could come in handy for that game for the game asset files, you will need quickbms and this script: https://aluigi.altervista.org/bms/sonic_sega_allstars.bms (use it on .toc files) [you can delete the .m00/.m01 and toc file if you extracted all in the data folder of the game, it will still run smoothly] all models and texture files are contained inside these files: .gpu.spc and .cpu.spc now onto chunk info (those are contained inside the .cpu.spc file) if chunk header is 0xD6D1820C: texture file if chunk header is 0xB111B40E: meta info if chunk header is 0x22008309: animation info if chunk header is 0x29318F0A: animation data if chunk header is 0x115AB800: skeleton data if chunk header is 0xCA121903: model data if chunk header is 0x777A9B0E: shader data if chunk header is 0x79C90901: material data now, well, just have to find a way to import and maybe export those files knowing those info. Also, important note: even if the extension is different, know that All Star Racing Transformed and Team Sonic Racing shares the same data format |